Retro Games Are for Lovers

This Valentine’s Day, Mega Cat Studios has 14% off all orders with the coupon code LUSTYMEAT. This discount code ends Friday, but there’s plenty of time to break some hearts and make some memories with 8 & 16 Bit dessert A curated list of examples and suggestions are below, for new games and old, to celebrate this exciting day. The Player's Kit Mayo seen above for reference only. Disclaimer: This is not representative of Mayo’s character, and is a work of fiction.   V-Day is the most romantic day of the year. So what's a Casanova supposed to do when...
Read more →

The Dick Salsa Diaries #1: Living the Roguelike Life

Dick Salsa has been living the roguelife. Should you?
Read more →

These Trackpads were made for walking, Locomotion in Another Reigny Day

    Today I am here with a (WIP) locomotion switcher for Another Reigny Day. Lets face it a lot of VR games use the Teleportation method regarding traveling. That is neat and all but kinda lazy. Controlled movement is certainly a step in the right direction but you know what really takes the cake? Letting the player choose! Mind you this is just a basic version but we really feel like the whole concept of VR is innovation... so forcing users to have no control on how they get around is a rather archaic mindset that we are trying to avoid....
Read more →

Talking about Teleporters in Bite The Bullet

Teleporters, a staple in most futuristic games, they are an effective (and convenient!) way to portray a transition between landscapes/levels.   Today we are showing off the different types of teleporters currently present in Bite The Bullet.   There are currently 7 kinds: one each for Train Level, Hospital, Megawoods, Silo, and Base, and 2 for BioLab. There are more planned in the future for a total of (at least) 9   Which teleporter is your favorite? What are some of your favorite alternatives to teleporting in games? (barring just hoofing it) Any questions? We want to here from you!  Feel...
Read more →

Sprite Layering on the NES

An explanation of the sprite layering technique for the NES.
Read more →