Tagged "chroma animations"
Table of Contents Introduction 3 Overview of Chroma Integration in Coffee Crisis 4 Installing Razer Synapse for development 11 Installing UnityChroma(Native) SDKs 12 Creating animations 13 Testing on real/emulated hardware 18 Behind the scenes look 19 Introduction We, Mega Cat Studios, have recently wrapped up development on Coffee Crisis, a multiplatform 2D Beat'em Up game for Sega Genesis, PC, and Xbox One! One of the features exclusive to the PC port that we implemented into Coffee Crisis was Chroma support. Chroma is a unique, proprietary, next-generation technology that Razer implements into its product line of high-end gaming equipment, which...Read more →
Important note for devs: Make sure Razer Synapse is up to date, otherwise some SDK features will not work. For starters, here's a handy link to Unity Chroma SDK. One of the most powerful features of the Unity Chroma SDK is the ability to record the view of a camera in the scene and convert that to a chroma animation. A lot of creative opportunities lie within this feature, as chroma animations can therefore be made from a camera which sees particle systems, canvas, sprites, meshes with materials, and so on. For our game Log Jammers, I found particle systems...Read more →