Tagged "designing enemies"


Organizing NES Graphics Banks

A guide to organizing banks of sprite and backgrounds tiles to optimize memory for the NES.
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Thinking with Banks

An explanation of using banks for NES graphics.
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Enemy Design 201 - Lethal Wedding

The second in a series about designing enemy concepts and behavior, using examples from Lethal Wedding.
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Enemy Design 101 - Apeel's Court

Part 1 in a series of essays about enemy design.
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