Tagged "designing enemies"


Wings and Thighs: Piecing Together Enemy Behavior in The Meating

Coding enemies is a lot like cooking. Answering the question of "How should this enemy behave?" is similar to answering "What should this sandwich taste like?" For both questions, the secret is in the ingredients.
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Organizing NES Graphics Banks

A guide to organizing banks of sprite and backgrounds tiles to optimize memory for the NES.
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Thinking with Banks

An explanation of using banks for NES graphics.
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Enemy Design 201 - Lethal Wedding

The second in a series about designing enemy concepts and behavior, using examples from Lethal Wedding.
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Enemy Design 101 - Apeel's Court

Part 1 in a series of essays about enemy design.
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