Tagged "designing video game enemies"


Using Metatiles to Maximize for Retro Consoles

Tips for working with metatiles to maximize space in retro video games for optimal level design.
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Organizing NES Graphics Banks

A guide to organizing banks of sprite and backgrounds tiles to optimize memory for the NES.
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Enemy Design 201 - Lethal Wedding

The second in a series about designing enemy concepts and behavior, using examples from Lethal Wedding.
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