Tagged "genesis games"
The second in a series about designing enemy concepts and behavior, using examples from Lethal Wedding.Read more →
Part 1 in a series of essays about enemy design.Read more →
A look at structures and game objects for our tactical RPG on the Sega Genesis and Mega Drive.Read more →
We got danger. We got battle. We got tactics. We got choice. We got story. We Got Dungeons. Imagine that Neil Gaiman wrote a novel about Buffy the Vampire Slayer investigating some weirdness in Earthbound. Now imagine that this novel was actually a tactical RPG with some rogue-like elements and a unique progression and customization system. Now imagine that this RPG came out for the Sega Genesis in the 90s. Still with me? Good… Features We Got Dungeons is a tactical RPG with: Procedurally generated dungeons - every dungeon and every room has different layouts for enemies, traps, hazards, and...Read more →