Tagged "ghost minotaur"
You may know of Friday The 13th: The Game and Dead By Daylight, but video games have seen just as many horrors in their classic console glory days.Read more →
An interview with Lead Designer Andrew Marsh about the puzzle design of The MeatingRead more →
Being a ghost is no easy task. For example, Kon from the Meating must search for his tragically-sourced meat. Here are a few other ghastly ghouls who have driven the nightmare fuel in video games.Read more →
Coding enemies is a lot like cooking. Answering the question of "How should this enemy behave?" is similar to answering "What should this sandwich taste like?" For both questions, the secret is in the ingredients.Read more →
The memory capacity of a game cartridge has more to do with the amount of graphics it can handle or store. It affects the overall performance of the game, and what is possible for the game to do in terms of mechanics. This blog will offer a look at how these limitations can be overcome with creativity and planning.Read more →