Tagged "limitations of the NES"


Finely Chopped Meat - The Mathematics of Retro Programming

Working within the mathematical constraints of retro consoles like the NES can be difficult, but it will also make you a more creative programmer. All you need is the right techniques, like a butcher and his blade. Let’s examine how we can create movement mechanics within retro limitations.
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Game Development Lessons from Retro Platforms

Advice and lessons learned from retro video game development.
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Organizing NES Graphics Banks

A guide to organizing banks of sprite and backgrounds tiles to optimize memory for the NES.
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Sprite Layering on the NES

An explanation of the sprite layering technique for the NES.
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Thinking with Banks

An explanation of using banks for NES graphics.
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