Tagged "limitations of the NES"


Game Development Lessons from Retro Platforms

Advice and lessons learned from retro video game development.
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Organizing NES Graphics Banks

A guide to organizing banks of sprite and backgrounds tiles to optimize memory for the NES.
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Sprite Layering on the NES

An explanation of the sprite layering technique for the NES.
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Thinking with Banks

An explanation of using banks for NES graphics.
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NES Background Art II: Teaching as a Pixel Sensei

Making NES backgrounds for Almost Hero 2, a new retro game from Mega Cat Studios. Discusses NES art restrictions, NES palettes, and tricks for making NES art
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