Tagged "mega drive tactical rpgs"


We Got Dungeons - Dev Log 5

Happy Holidays and welcome back to the dev log for our upcoming game We Got Dungeons! Today we'll talk a little about the AI of the NPCs. We talked about many different ways of approaching the AI in our game. Through our discussions we realized that what we wanted is a couple of things from our enemies. First and foremost they should be consistent. This might run counter to intuition but ultimately, what good AI should do is not "outsmart" the player, it should instead give the player a sense of accomplishment and strategic mastery. This cannot be achieved if...
Read more →

We Got Dungeons - Dev Log 4

Hello everyone and welcome back to the We Got Dungeons dev log! Today we will be talking about path-finding! First of all lets talk about why we need path-finding. Lets see what happens if we just completely throw path-finding out of the window and try to move the character somewhere on screen.
Read more →

We Got Dungeons - Dev Log 3

  A look at structures and game objects for our tactical RPG on the Sega Genesis and Mega Drive.
Read more →