Tagged "pixel art"
Despite its age, pixel graphics show no signs of dying. In an age of planned obsolescence and a never ending-arms race in graphical rendering, pixel art has aged impeccably—with no signs of irrelevancy on the horizon. Pixel art began simply as the visual representation of a game using incredibly low resolution technology. It’s arguable that The Oregon Trail (1971) was among the first game to feature pixelated graphics, even if it featured vague, geological features set against an ominous black void. Titles such as Super Mario Bros (1985) was comprised of blocky, basic graphics because it had no other choice....Read more →
All of this information is getting pulled from the following series of videos. If you are planning on doing anything along these lines, it is a great idea to not only read this document, but also watch the videos that are being referenced. They break down how to do these effects piece by piece in order to achieve these impressive effects: https://www.youtube.com/playlist?list=PLi29TNPrdbwJLiB-VcWSSg-3iNTGJnn_L 2-Color 60FPS Full Screen Animations https://youtu.be/c-aQvP7CUAI Doing a full screen animation, even at two colors, at 60 frames per second would obviously be way too large to fit on a Genesis game. Even with compression it...Read more →
A guide to organizing banks of sprite and backgrounds tiles to optimize memory for the NES.Read more →
Making NES backgrounds for Almost Hero 2, a new retro game from Mega Cat Studios. Discusses NES art restrictions, NES palettes, and tricks for making NES artRead more →
A guide to blending tiles to create animations for large NES bosses.Read more →