Tagged "snes"


SNES Development - Starting from Scratch

Highlights the pitfalls of SNES development tools
Read more →

Super Nintendo Graphics Guide

Super Nintendo Super PPU Graphics Guide v0.1 (10/09/17) Mega Cat Studios    OVERVIEW OF PPU CONCEPTS Super PPU Super "Picture Processing Unit" Video controller chip that handles the SNES' tile graphics, scroll planes, and sprites. Similar in function to PPU in NES, but super VRAM "Video RAM" RAM used by the Super PPU Holds tiles Each screen mode uses a different tile size for tiles Sizes usually 8x8 px or 16x16 px per tile 64 KB of VRAM OAM "Object Attribute Memory" Holds sprite definition data Can hold data up to a maximum of 128 sprites Similar to OAM in...
Read more →