Tagged "the meating"


Bits That Go Bump In The Night - The Ghosts That Have Haunted Our Games

Being a ghost is no easy task. For example, Kon from the Meating must search for his tragically-sourced meat. Here are a few other ghastly ghouls who have driven the nightmare fuel in video games.
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Mad Carnivores: Cramming Advanced Enemy Behavior in The Meating

Developing retro games is always a dance of balancing features, processing speed, and cartridge space. Sloppy code or unrefined design can lead to a sloppy, slow game. However, clever design and masterful code can create a beautifully choreographed game. Programming the behavior of Voracious Ghosts in the Meating is an example of one such dance of development and design.
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Having a Cow - The History of Bovines in Binary

The Meating slaps you into the hooves of a ghost minotaur looking to put himself back together – and pretty literally, at that. Traveling and platforming across levels to find the missing pieces to his body, this ghastly representation of cows isn’t the only time they’ve been put into code. Here are a few other games that are utterly fantastic when it comes to their cows.
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Wings and Thighs: Piecing Together Enemy Behavior in The Meating

Coding enemies is a lot like cooking. Answering the question of "How should this enemy behave?" is similar to answering "What should this sandwich taste like?" For both questions, the secret is in the ingredients.
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Finely Chopped Meat - The Mathematics of Retro Programming

Working within the mathematical constraints of retro consoles like the NES can be difficult, but it will also make you a more creative programmer. All you need is the right techniques, like a butcher and his blade. Let’s examine how we can create movement mechanics within retro limitations.
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