Tagged "unity"

The Coffee Crisis Lessons: 3 Game Design Choices That Drive Organic Marketing

As the indie scene has grown and as Steam has lowered visibility for indie developers on its platform, discoverability for smaller studios is an incredible challenge. Even when you do all of what the marketing the gurus tell you to do, meaningful traction is hard to come-by. Classic marketing advice usually includes some or all of the following:         Press releases         Soliciting reviews from bloggers and streamers         Social media marketing         Attending cons and expos         Building your email list We go hard on all of these points, with physical and digital boots to pavement to drum-up exposure for our games, but we...
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Unity Chroma SDK: Using Particle Systems to Make Beautiful Chroma Animations

Important note for devs: Make sure Razer Synapse is up to date, otherwise some SDK features will not work. For starters, here's a handy link to Unity Chroma SDK. One of the most powerful features of the Unity Chroma SDK is the ability to record the view of a camera in the scene and convert that to a chroma animation. A lot of creative opportunities lie within this feature, as chroma animations can therefore be made from a camera which sees particle systems, canvas, sprites, meshes with materials, and so on. For our game Log Jammers, I found particle systems...
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Unity Bloom Post Processing & Emission Maps

Unity Bloom Post Processing & Emission Maps (For Devs) Import this unity package - it will allow us to use post processing such as bloom  In the file manager view within unity: Right click -> Create -> Post-Processing Profile Select the newly-made profile, and view its contents in the inspector. Check the box next to bloom to enable the following: bloom, chromatic aberration, and vignette. Copy these settings for now: Select your main camera in the scene's hierarchy, and add the script called 'Post Processing Behaviour'. For its 'Profile' element in the inspector, assign the post-processing profile you created earlier....
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