Tagged "video game boss design"
Welcome to Part 2 of our rundown on the bosses of Bite The Bullet! This week we’re looking at the big baddies from levels 5 through 8.Read more →
Bosses should be special. They should be memorable, exciting conflicts against powerful, intimidating foes. They should give the player a sense of accomplishment and triumph when the death animation rolls. In Bite the Bullet, bosses also give you a full belly of nutrients and experience points.Read more →