Tagged "video game design"


Game Development Lessons from Retro Platforms

Advice and lessons learned from retro video game development.
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Setting up a Linux Virtual Machine for NES Development

An in depth guide for using a virtual machine to help speed up iterative testing for NES game development.
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Pushing the Sega Genesis to Its Limits

All of this information is getting pulled from the following series of videos. If you are planning on doing anything along these lines, it is a great idea to not only read this document, but also watch the videos that are being referenced. They break down how to do these effects piece by piece in order to achieve these impressive effects: https://www.youtube.com/playlist?list=PLi29TNPrdbwJLiB-VcWSSg-3iNTGJnn_L   2-Color 60FPS Full Screen Animations https://youtu.be/c-aQvP7CUAI   Doing a full screen animation, even at two colors, at 60 frames per second would obviously be way too large to fit on a Genesis game. Even with compression it...
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Using Metatiles to Maximize for Retro Consoles

Tips for working with metatiles to maximize space in retro video games for optimal level design.
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Organizing NES Graphics Banks

A guide to organizing banks of sprite and backgrounds tiles to optimize memory for the NES.
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