Tagged "video game design"
Advice and lessons learned from retro video game development.Read more →
An in depth guide for using a virtual machine to help speed up iterative testing for NES game development.Read more →
All of this information is getting pulled from the following series of videos. If you are planning on doing anything along these lines, it is a great idea to not only read this document, but also watch the videos that are being referenced. They break down how to do these effects piece by piece in order to achieve these impressive effects: https://www.youtube.com/playlist?list=PLi29TNPrdbwJLiB-VcWSSg-3iNTGJnn_L 2-Color 60FPS Full Screen Animations https://youtu.be/c-aQvP7CUAI Doing a full screen animation, even at two colors, at 60 frames per second would obviously be way too large to fit on a Genesis game. Even with compression it...Read more →
Tips for working with metatiles to maximize space in retro video games for optimal level design.Read more →
A guide to organizing banks of sprite and backgrounds tiles to optimize memory for the NES.Read more →