Tagged "video game designer"


Game Development Lessons from Retro Platforms

Advice and lessons learned from retro video game development.
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Coffee Crisis Chroma Integration: A Behind-the-Scenes Look

Table of Contents Introduction 3 Overview of Chroma Integration in Coffee Crisis 4 Installing Razer Synapse for development 11 Installing UnityChroma(Native) SDKs 12 Creating animations 13 Testing on real/emulated hardware 18 Behind the scenes look 19 Introduction              We, Mega Cat Studios, have recently wrapped up development on Coffee Crisis, a multiplatform 2D Beat'em Up game for Sega Genesis, PC, and Xbox One! One of the features exclusive to the PC port that we implemented into Coffee Crisis was Chroma support. Chroma is a unique, proprietary, next-generation technology that Razer implements into its product line of high-end gaming equipment, which...
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Map Formats and Importing Levels for Genesis

There are a ton of to be taken into account when picking level formats for a game. For example, designers need to consider what information is needed, how it is accessed, and how much space budget there is for it.
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Using Metatiles to Maximize for Retro Consoles

Tips for working with metatiles to maximize space in retro video games for optimal level design.
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