Tagged "video games"


Setting up a Linux Virtual Machine for NES Development

An in depth guide for using a virtual machine to help speed up iterative testing for NES game development.
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Map Formats and Importing Levels for Genesis

There are a ton of to be taken into account when picking level formats for a game. For example, designers need to consider what information is needed, how it is accessed, and how much space budget there is for it.
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Using Metatiles to Maximize for Retro Consoles

Tips for working with metatiles to maximize space in retro video games for optimal level design.
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