Tagged "VR game tips"


Dook's VR Design Tips - Lessons learned ~200 hours into the matrix

Hey friend, I'm dook, a programmer/designer working on Another Reigny Day, A VR castle defense game for the HTC Vive. Designing games for VR can be a daunting task, since the medium is so new and always shifting. So we've compiled a small list of problems we've had, and solutions we've found to fix them. Quick disclaimer, I don't intend this article to be an authority on how to do things in VR, they're just things we've picked up along the way and that have worked for us. VR design is such a volatile and subjective thing that everything in...
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