Bite the Bullet - Dev Log 1

Run & Gun, and...eat?  Saw through flesh the new fashioned way or drill through enemies with fast-paced gunslinging with Bite the Bullet. This game combines some of our favorite game elements, ever, with some fun platforming, skill shots, power ups and fast game play.  Also, cannibalism. Story In the 2Xth century, urbanization and pollution caused food and resource shortages. Humanity was able to adopt through technology, devising biologically-implanted nodes which allowed them to consume and metabolize any material, living or inorganic. This necessity sparked a trend in biological manipulation, and soon mankind split itself into two species – the Celestials,...
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Our love of fantasy sports

This is more of a stream of consciousness that came from a team meeting, but something worthy of sharing. Many titles have featured the classic "ping-pong" gameplay since, well, Pong itself. Constant back and forth motions, hurling the pixilated point from one side of the screen to the next is as addicting as it is casual. But there are tons of other elements in these style of games that leave many with their own mark on the video game community. From the 80s classic NES Tennis title, to the arcade volley release - Wind Jammers, games today still bring back...
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Steam Achievements

To begin integrating the steam api into your C# Unity project, follow the installation instructions on this page: https://steamworks.github.io/installation/ Make sure to install the unity package to get the SteamManager monobehavior script. Put this on your GameController object or other object which will not be destroyed across scene loads, such as a dedicated SteamManager object. After that has been set up, you are now able to start implementing each of your achievements. THE INITIAL SETUP 1. Create a script which will be dedicated to steam-related logic. This script should derive from MonoBehavior. In this article, I will refer to this...
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Mega Cat Developer Juice Guide v1.0 (08/23/17)

One of the most important elements of implementing a feature or mechanic is ensuring it looks and feels good for a player to interact with. In this way, as a developer, programming a game to work and meet the functional requirements laid out for you is only part of your responsibility.Improving the look and feel of a game through added programming efforts represents the idea of "juice" to a developer. Developers can " juice" things up by exaggerating, emphasizing, or otherwise drawing extra attention to certain events in the game through various means such as: Spawning added graphical elements Modifying...
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Creating NES Graphics

Resolution The NES brought a new era of bringing arcade action into the living room. 22 years later, it still holds a special place in the heart of millions who are swept by nostalgia when they see the iconic shape of the game cartridges and easy-to-identify aesthetic. Technical limitations are what make or break games for the NES, providing unique challenges for developers and designers alike. As we examine the best way to create graphics for the NES, we’ll be looking at screenshots from Almost Hero to give you an example of what we’re referencing. Alright, let’s dig in and...
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