Mad Carnivores: Cramming Advanced Enemy Behavior in The Meating

Developing retro games is always a dance of balancing features, processing speed, and cartridge space. Sloppy code or unrefined design can lead to a sloppy, slow game. However, clever design and masterful code can create a beautifully choreographed game. Programming the behavior of Voracious Ghosts in the Meating is an example of one such dance of development and design.
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Building A Discord, Part 3 - Improving Presentation

Take your Discord server a leap forward and by polishing it to look and function well
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Food and Video Game Marketing

It’s impossible to escape advertising. They’re even in the games we play. Sometimes it’s as subtle as a vending machine bearing the logo of a real world soft drink, other times you play as a company mascot. It’s an effective way to reach an audience and extend the visibility of a brand, so a lot of companies have dipped their toes into it going as far back as the early 8-bit era of gaming. This is especially true for companies specializing in food and snacks. Video games and fast food seem to go together like a Whopper and a Coke....
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Strange Eats - Weird Food in Games

It's hard to be a video game hero, and it’s not always easy to find yourself a simple snack. So on occasion, you just have to make due with what’s there - and that can turn out to be pretty gross. 
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Having a Cow - The History of Bovines in Binary

The Meating slaps you into the hooves of a ghost minotaur looking to put himself back together – and pretty literally, at that. Traveling and platforming across levels to find the missing pieces to his body, this ghastly representation of cows isn’t the only time they’ve been put into code. Here are a few other games that are utterly fantastic when it comes to their cows.
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