Simultaneous Inputs & Button Timing Buffering for Mobile

Although the topic of timing and controls is generally reserved for fighting game conversations, we had some unique behind the scenes adjustments lately that we wanted to create a resource for.We are porting of some of our NES games with a partner to distribute on the App Store & Google Play. Rather than having the games recreated and mobile optimized, we’re using a custom emulator that, when complete, will allow us a nearly drag and drop solution for releasing them through these digital storefronts in the future. This might look familiar to some of you! For those of you that have played Log...
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Creating Music and Sound for the Sega Genesis/Mega-Drive: A Primer for Using the VGM Music Maker

Greetings everyone, Mitch here again, an audio engineer at Mega Cat Studios. I'm going to give you a crash course for creating music for the Sega Genesis/Mega-Drive. Note that this guide is primarily for composers who are trying to get their music working on real Sega hardware.
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Creating Music and Sound for SNES Games: A Primer for Using the SNES GSS

  There are many elements which make 16-bit video games so memorable. This console generation featured gorgeous new graphics styles which are still replicated today, so much so that 16-bit pixel art is synonymous with video games. The stories from these games, especially the era’s beloved RPGs, are still touching the hearts and minds of new fans, almost 30 years later. For many, though, the most engaging thing about these games is the music. Its Mitch again, here to give you a brief overview on using the SNES GSS music tracker. It is important to note that this guide is...
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OBS Settings for Recording Game Footage

An easy guide to getting the perfect OBS settings for recording game footage for trailers or streaming.
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Setting the Region of Your Switch

If you’re familiar with console gaming, you may have heard of the practice of “Region Locking”, which is a form of DRM that prevents media from one region of the world from working on devices from another. There are a number of reasons for region locking. Sometimes, it’s done as a form of censorship, in order to prevent media that’s considered distasteful in one area from being available in another. Other times, it’s done for business reasons - if a game is being sold for $60 on one continent and $40 on another, region locking discourages third parties from buying...
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