Mega Cat Studios Confirms They Are Still Attending PAX East

In the wake of several high-profile PAX pullouts, the low-profile makers of Bite the Bullet confirm that they are still attending the Boston event.
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A History of Run-and-Gun Shooters

Coming in a variety of flavors, the run-and-gun says it all in the name: lots of moving and lots of shooting, and you’d better be able to do them both at the same time.
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A Guide to Cinemachine

Cinemachine is a suite of camera tools for Unity, which gives triple-A game quality controls for every camera in your project. The easy to install plugin allows you to add functionality to cameras you've already have, or make new ones with varying behaviors. 
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Making An Authentic Metal Soundtrack: Coffee Crisis Case Study

How do you achieve such an authentic sound?      I have compiled a variety of tools over the years that are involved. A couple to highlight in this particular soundtrack would be Superior Drummer 2.0 by Toontrack, a virtual drum kit that draws its samples from a massive library of raw audio drum samples recorded in professional studios, as well as a fantastic amp simulator made by Peavey call Revalver IV. Revalver IV provides a wide array of amplifiers, cabinets, microphones, as well as effects, to select from in order to provide complete tone control at the tip of your finger....
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Juicier Teleporters & Filmic Color Space

Classic 2D pixel art is timeless, but modern games take the flourishes of dynamic lighting, shades, particle systems, and post-processing effects like a chromatic aberration in bloom. During the creation of Bite the Bullet, some of our senior developers had an immersive round table on how they achieved the layered lighting effect for teleporters used in-game. I have to say that seeing them in action brings the process to a whole new level. For demonstration's sake, we’ll keep the reference images as single still captures, and share them as a single gif animation of one of my favorite teleporters to kick off.   Let’s examine...
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