Underground Adventure: An Interview with Dale Coop/Sylvain Loue

An interview with Sylvain Loue (aka Dale Coop), developer of NES game Underground Adventure.
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Building A Discord, Part 5 - Retaining Members

All of the information we’ve gone over these past few weeks comes to a head here in our final entry, as we cover how to get users to join your server, and how to convince them stay.
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Chewing It Over - Puzzle Design in The Meating

An interview with Lead Designer Andrew Marsh about the puzzle design of The Meating
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Retro Insectivores: Finding and Eliminating Bugs in NES Development

If you have ever engaged in programming, then you know about bugs. If bugs didn't bother us, the development process would be faster and more enjoyable. But these bugs are just waiting for the moment to corrupt our code and spoil our timelines and creative flows. Fortunately, there are many tools and strategies for eliminating bugs - even for retro programmers.
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Building A Discord, Part 4 - Bots

Welcome back to our penultimate entry in our ongoing series, Building A Discord. For this installment, we’re diving even deeper as we discuss the various types of Bots you can use in your server.
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