Dithering Tips!

Dithering is the process of juxtaposing pixels of two colors to create the illusion that a third color is present. It is basically digital stippling because it is the creation of a pattern simulating varying degrees of solidity or shading by using small dots -- in our purpose, pixels. When using a darker hue, the denser the dots, the darker the apparent shade; when using a lighter shade, the denser the dots, the light the apparent shade. Since in most cases colors in a palette are limited, artists make use of dithering to maximize the use of colors. It is...
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Dook's VR Design Tips - Lessons learned ~200 hours into the matrix

Hey friend, I'm dook, a programmer/designer working on Another Reigny Day, A VR castle defense game for the HTC Vive. Designing games for VR can be a daunting task, since the medium is so new and always shifting. So we've compiled a small list of problems we've had, and solutions we've found to fix them. Quick disclaimer, I don't intend this article to be an authority on how to do things in VR, they're just things we've picked up along the way and that have worked for us. VR design is such a volatile and subjective thing that everything in...
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Improving the mixer interactivity authentication experience on PC

We recently finished our second game with Mixer integration, and wanted to share what might be a helpful resource for other devs in the future.  It's short and sweet! For the PC platform, users who want to enable Mixer interactivity in your game must first authenticate through a short key. This entails providing the user with a key, them visiting a website, and then entering the key. By default, the Mixer Interactivity for Unity plugin makes this process very time consuming by simply showing the key and the url to the user, without any accessibility shortcuts to speed the process...
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Super Nintendo Graphics - Read in the voice of Brendan

Hello again, ya’ll! It’s me. Your ol’ pal Brendan back to talk about some GRAPHICS. When I first walked into this subject, I thought it was much simpler than it turned out to be. I was once like you. Stupid. Ignorant. Talentless. But then, I learned how to do SNES graphics and that ALL CHANGED. True story. So where do we even start? Well, think about your favorite SNES game. What do you like most about it? Gameplay is always a good answer, but what comes before that? What you see on the screen. Admit it. If the graphics look...
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The Coffee Crisis Lessons: 3 Game Design Choices That Drive Organic Marketing

As the indie scene has grown and as Steam has lowered visibility for indie developers on its platform, discoverability for smaller studios is an incredible challenge. Even when you do all of what the marketing the gurus tell you to do, meaningful traction is hard to come-by. Classic marketing advice usually includes some or all of the following:         Press releases         Soliciting reviews from bloggers and streamers         Social media marketing         Attending cons and expos         Building your email list We go hard on all of these points, with physical and digital boots to pavement to drum-up exposure for our games, but we...
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