Smooth Jumping for Platformers

Since moving around platforms is such an integral part of the platformer experience, it is crucial that this feels good to the player. Getting controls to feel just right though is a balancing act between in-game physics, collision, and game design. It is feat for the truly meaty at heart. If this isn't you, fear not! Read on to find out more about these elements, and how we worked through them to make the jumping of Kon, a ghost minotaur, feel great in our upcoming NES platformer, The Meating!
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What is a Game Developer?

From entertainment industry powerhouses to international medical device corporations, we have made games for clients in several verticals. Each industry is different, and each company starts the conversation with different expectations. Some have a solid idea or concept that we help them flesh out and bring to life. Others want to work closely with us on several iterations of a design doc. Still other organizations request that we create a submission for an RFP (Request for Proposal). We understand that for many companies this might be their first experience in the video game world, and we are happy to go...
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Loop It Live: The Best Way to Show Off Your Game Online?

The rich, vibrant world of your video game deserves so much more than a simple, static image. That’s not to put down the many still images that will come to represent your game, of course. Posters, box art, screenshots are all important, of course, but when it comes to your game’s official site, what better way to instantly show off your game’s world, tone and mechanics than a live video that greets players and the press?While remodeling our own site, we at Mega Cat realized that while gameplay GIFs are wonderfully quick and shareable, and trailers can be stuffed full...
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Simultaneous Inputs & Button Timing Buffering for Mobile

Although the topic of timing and controls is generally reserved for fighting game conversations, we had some unique behind the scenes adjustments lately that we wanted to create a resource for.We are porting of some of our NES games with a partner to distribute on the App Store & Google Play. Rather than having the games recreated and mobile optimized, we’re using a custom emulator that, when complete, will allow us a nearly drag and drop solution for releasing them through these digital storefronts in the future. This might look familiar to some of you! For those of you that have played Log...
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Creating Music and Sound for the Sega Genesis/Mega-Drive: A Primer for Using the VGM Music Maker

Greetings everyone, Mitch here again, an audio engineer at Mega Cat Studios. I'm going to give you a crash course for creating music for the Sega Genesis/Mega-Drive. Note that this guide is primarily for composers who are trying to get their music working on real Sega hardware.
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