Building a Discord, Part 2 - Action Plans

Welcome back to Part 2 of our blog series on building a Discord. In Part 1, we covered what Discord is and the benefits of using it for game development. In this installment, we’ll be going over how to make the most of your Discord and personnel action plans - specifically, what your action plan should consist of, and why you should use one.
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Cooking in Video Games

Whether it's wall pot roast or chicken from a garbage can, video game protagonists sure do pack away a lot of food - but how do these treats get cooked?
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Xeno Crisis: An Interview with Mike Tucker from Bit Map Bureau

An interview with Mike Tucker from Bit Map Bureau about the upcoming Sega Genesis/Mega Drive game Xeno Crisis.
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Wings and Thighs: Piecing Together Enemy Behavior in The Meating

Coding enemies is a lot like cooking. Answering the question of "How should this enemy behave?" is similar to answering "What should this sandwich taste like?" For both questions, the secret is in the ingredients.
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The History of Food in Video Games: A Delicious Journey

Eating and playing games are both special and satisfying experiences, which is why they’ve enjoyed such a close relationship throughout the years. From the apples in the ubiquitous and often imitated Snake to basically everything in our very own Bite the Bullet, food has endured as a key concept in game design, and it all goes way, way back.
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