We Got Dungeons - Dev Log 4

Hello everyone and welcome back to the We Got Dungeons dev log! Today we will be talking about path-finding! First of all lets talk about why we need path-finding. Lets see what happens if we just completely throw path-finding out of the window and try to move the character somewhere on screen.
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Enemy Design 101 - Apeel's Court

Part 1 in a series of essays about enemy design.
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Unity Chroma SDK: Using Particle Systems to Make Beautiful Chroma Animations

Important note for devs: Make sure Razer Synapse is up to date, otherwise some SDK features will not work. For starters, here's a handy link to Unity Chroma SDK. One of the most powerful features of the Unity Chroma SDK is the ability to record the view of a camera in the scene and convert that to a chroma animation. A lot of creative opportunities lie within this feature, as chroma animations can therefore be made from a camera which sees particle systems, canvas, sprites, meshes with materials, and so on. For our game Log Jammers, I found particle systems...
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Indexed Colors for Retro Backgrounds

A time-saving trick for making Sega Genesis background graphics.
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NES Background Art II: Teaching as a Pixel Sensei

Making NES backgrounds for Almost Hero 2, a new retro game from Mega Cat Studios. Discusses NES art restrictions, NES palettes, and tricks for making NES art
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