Videogame advertisements from the 1980’s to 2010.

This document entails the analysis and study of retro videogame ads both in print and in video from the 1980s to the past decade of 2010.  Starting with a brief background of the subject, this research proposal expands on the history and why understanding where these videogame ads came from and how they have adapted within their time is important to market researchers. Questions are established and through a content analysis, resolution to the shifting trends and traits of these selected videogame ads will be found. Understanding how videogame ads have evolved in the studied 30 years is an essential...
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Creating NES Backgrounds and Graphics

Introduces NES palette restrictions and pixel art techniques by creating a background for an NES game.
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We Got Dungeons - Dev Log 3

  A look at structures and game objects for our tactical RPG on the Sega Genesis and Mega Drive.
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Review of Blake Harris' Console Wars

Written by long-time gamer and gaming enthusiast Blake J. Harris, Console Wars: Sega, Nintendo, and the Battle that Defined a Generation is an unique read that is differs from most books reviewed thus far. Its narrative style is what draws in the reader in and builds interest - even if he/she has no real understanding of the subject matter, the book establishes itself as a strong foundation for various viewpoints of analysis. The author goes at great length (600 plus pages in fact), to explore the subject matter of videogames as a competitive industry rather than the form of creativity...
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Review of Ian Bogost's Persuasive Games

It’s easy to draw from common knowledge and observation the impact of videogames in today’s culture.  Now more than ever audiences can experience virtual worlds filled with advanced computer-generated worlds, scenarios, and characters.  With this unique brand of interactive entertainment one calls into question the practices of this medium and how it continues to be a booming industry.   Why give your time and attention to this medium?  What should people invest in playing?  And to what extent are the intended messages being presented to the players?  All of these questions need to be answered but where to begin?   Ian Bogost...
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