Unity Bloom Post Processing & Emission Maps

Unity Bloom Post Processing & Emission Maps (For Devs) Import this unity package - it will allow us to use post processing such as bloom  In the file manager view within unity: Right click -> Create -> Post-Processing Profile Select the newly-made profile, and view its contents in the inspector. Check the box next to bloom to enable the following: bloom, chromatic aberration, and vignette. Copy these settings for now: Select your main camera in the scene's hierarchy, and add the script called 'Post Processing Behaviour'. For its 'Profile' element in the inspector, assign the post-processing profile you created earlier....
Read more →

We Got Dungeons - A Tactical RPG for the Sega Genesis! Dev Log 1

We got danger. We got battle. We got tactics. We got choice. We got story. We Got Dungeons.  Imagine that Neil Gaiman wrote a novel about Buffy the Vampire Slayer investigating some weirdness in Earthbound. Now imagine that this novel was actually a tactical RPG with some rogue-like elements and a unique progression and customization system. Now imagine that this RPG came out for the Sega Genesis in the 90s. Still with me? Good… Features We Got Dungeons is a tactical RPG with: Procedurally generated dungeons - every dungeon and every room has different layouts for enemies, traps, hazards, and...
Read more →

Bite the Bullet - Dev Log 1

Run & Gun, and...eat?  Saw through flesh the new fashioned way or drill through enemies with fast-paced gunslinging with Bite the Bullet. This game combines some of our favorite game elements, ever, with some fun platforming, skill shots, power ups and fast game play.  Also, cannibalism. Story In the 2Xth century, urbanization and pollution caused food and resource shortages. Humanity was able to adopt through technology, devising biologically-implanted nodes which allowed them to consume and metabolize any material, living or inorganic. This necessity sparked a trend in biological manipulation, and soon mankind split itself into two species – the Celestials,...
Read more →

Our love of fantasy sports

This is more of a stream of consciousness that came from a team meeting, but something worthy of sharing. Many titles have featured the classic "ping-pong" gameplay since, well, Pong itself. Constant back and forth motions, hurling the pixilated point from one side of the screen to the next is as addicting as it is casual. But there are tons of other elements in these style of games that leave many with their own mark on the video game community. From the 80s classic NES Tennis title, to the arcade volley release - Wind Jammers, games today still bring back...
Read more →

Steam Achievements

To begin integrating the steam api into your C# Unity project, follow the installation instructions on this page: https://steamworks.github.io/installation/ Make sure to install the unity package to get the SteamManager monobehavior script. Put this on your GameController object or other object which will not be destroyed across scene loads, such as a dedicated SteamManager object. After that has been set up, you are now able to start implementing each of your achievements. THE INITIAL SETUP 1. Create a script which will be dedicated to steam-related logic. This script should derive from MonoBehavior. In this article, I will refer to this...
Read more →