Fun fact: Doom was never officially released on the ZX Spectrum or any other system then. This is because Doom was pretty much a technological marvel that came much later. The good news for anyone who wants a retro Doom experience because Digital Reality is bringing it to the ZX Spectrum 128K.
We currently have a demo which looks pretty sweet with a retro aesthetic. Originally released as a TR-DOS disc back in 1996, it's pretty sweet to see such a classic horror shooter get a nice reverse makeover. Still, there's a lot of work to do if Digital Reality wants to make this version of Doom a complete reality.
The game itself can be very demanding in terms of computer memory usage, and they've experienced a few crashes here and there. Still, the playable demo is a nice start, and we're all hyped to see how far they can go.
As we move on to creepy games with pumpkins, ghouls, and ghosts, Itch.io has just what the Plague Doctor ordered. Microchops is bringing us a sweet arcade platformer for the ZX Spectrum named RetCon Ghostly Capers.
The game sees you dodging ghostly traps, finding hidden items, and exploring the floor before everyone arrives at Superhero Steve's retro convention. Yes, you heard it right. We've got a haunted convention on our hands. The venue is chock full of angry ghosts and ghouls who aren't too fond of Superhero Steve or his little event.
So they decided to stash all the awesome retro gear, lock them in gates, and throw away the key. Now, this is where you come in. So, if you're looking to attend a major event from the comfort of your home while getting spooked, then maybe RetCon Ghostly Capers will tickle your fancy.
Speaking of spooky stuff, there's nothing more terrifying than some supposedly good news turning out to be a hoax. Like the recent leaks about the AYA Neo flip not being real. Now hold your horses, though, because thankfully, that's not the case here. Phew! AYA Neo owner and CEO Arthur Zhang officially confirmed that the AYA Neo Flip DS is indeed a real thing. Yes, the unique dual-screen device is an actual AYA Neo product, and it's currently in the works.
Since we're talking about some fresh news, there isn't much to go around when it comes to the Flip DS. That being said, the closest we can compare it to is the AYA Neo Flip KB., which features a 7-inch display, an AMD Ryzen 7 CPU, and Radeon 700 ADM integrated graphics. The only difference is, instead of a keyboard, we get a second screen a la Nintendo 3DS.
The Flip KB is a pretty powerful portable device in its own right, and it's interesting to see how they'll work in the navigation controls without a keyboard. This may not sit well with some users, but it's way too early to draw any conclusions. We all know AYA Neo's on the grind with pumping out quality devices, so it's best to wait and see.
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]]>First up, we got a new Amiga port of a car crashing, high-octane classic, brought to us by BSzili. It's a brand new 1.0 version of Death Rally, a top-down racing game originally developed by the ever-popular Remedy Entertainment. While you'd assume it's a run-of-the-mill racing game with an edgy title, it's way more intense than you think.
Death Rally takes players to a world where you not only have to win the race, but you also have to annihilate your opponents. With both driving skills and the racetrack itself, you'll take down the competition one by one before facing the undefeated master, the adversary. It's not all about the race, as you'll find yourself making deals with the shadiest individuals to get the cash necessary to build the ultimate death rally machine.
It's all about playing the game and not just driving headfirst into your enemy. If you're interested, all you need is a working Amiga with the proper specs to give everyone at the death rally a run for their money. So happy trails, and don't get totalled.
BSzili strikes again with yet another awesome Amiga port. This time we go from death race to outer space in a galaxy far, far away. We are looking at an Amiga port of the Star Wars FPS game Dark Forces, a game developed and published by Lucas Arts, originally released in 1995 for MS DOS and Macintosh. So talk about a classic.
Regarding development, BSzili based this Native Port of Dark Forces on the Force Engine. And while there was already a 68K Mac version of Dark Forces, there wasn't much info to go around. For the Amiga port, Bszili had to strip away most of the forest engine's new features but didn't have much trouble later on. Just like before, this Amiga port is readily available on any working console. So if you want to be that stormtrooper that never misses, it is best to check out the Star Wars retro classic.
Last but not least console time! Now we've had some nice retro console releases in the INAO and some modern releases in the ASUS ROG Ally. Well, it looks like a certain meteor won't be denied as they release their own quirky console. The TJD T101.
Given its rather strange shape, a lot of people on Discord thought it was a prank. Meteor Rich quickly debunked this by dropping their entire showcase. The very chunky TJDT 101 features a huge 10.1 inch, 1920 by 1200, full HD display with a 60-hertz refresh rate. So by today's standards, we're looking at an iPad with buttons. That's wild.
Well, it does look kind of weird. We can't deny its specs on paper, its sports an AMD Phoenix Ryzen 7 7480U, which is pretty impressive for a handheld. Still, we need more info to drop before we consider it a worthy opponent to the consoles in the current market. But that design, though, really, that's wild.
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]]>We've had our fair share of faithful fan remakes, and this week we'll be taking a look at a few. From a less flashy yet equally badass version of a classic to a handheld nostalgia trip to an action-packed parody that doesn't pull its punches. All that, and a bag of potato chips.
We've covered our fair share of FPS classics that have found a few retro remakes and ports. This time, we're taking an unexpected look at a popular classic that found its way onto the Atari 8-bit. It looks like everyone's favorite Demon Slayer is going even more retro with Doom for the Atari XL and XE.
An awesome new port by Krzysztof Swiecicki. You'll be excited to know that this version of Doom has been rewritten to ASM, optimized, fixed, and much more. This is essentially a retro port of the original Doom for the VIC 20 by Steve Mccrea this year. While it does have to make the necessary adjustments, like trimming down a few levels, you still get the original enemies and the weapons necessary to blast them back to their demonic realm.
This remake also features 11 music tracks and 20 sound effects converted from the original Doom files, cheat codes, map panning, zooming, and intermission and victory screens. Everything you've learned and love about Doom, but with Atari's sensibilities. So if you feel like the original Doom wasn't retro enough, this version might help you scratch that demonic retro itch.
Now on to something original but brimming with inspiration. If you're a fan of the OG Game Boy Color, then Bitmap Soft just might have a pleasant surprise for you. Having published some incredible games over the years, like Black Dawn Rebirth and Turbo Tomato, they've set their sights on the Game Boy Color with a physical limited collector's edition of Far After, an awesome new ARPG by Brent Lattery.
Yes, you heard it right. This is a limited edition physical game cartridge that won't have another run once it sells out. For those wondering, Far After is an ARPG that harkens back to the hybrid platformers of old. Of course, you can level up, upgrade gear, and explore a world filled with magic monsters, and secrets will only unfold once you get your hands on this game.
It's a character driven adventure that combines platforming, combat, classic storytelling, and some nice animated cutscenes. All in all, the game offers about four hours of gameplay to experience both story and side content. While that may seem short, there's some replayability to be had, and at the end of the day, we all want that in our games.
Aside from the game itself, the Far After Limited Collector's Edition also features a collector's coin, a credit card shaped memory stick filled with assets and the game ROM, an A3 poster, A4 art cards, a specially designed slipcase, and a whole lot more. So if you're keen on getting your hands on something tangible, and collectible. This just might be for you.
Now we get back to something more action-packed, something that involves some sanctioned punches to the face. Vanilla Gaming Studio is releasing a parody of an absolute boxing classic entitled VanillaBeast Retro Knockout. This is their love letter to the retro hits of the late 80s and early 90s, as it promises to deliver all the classic charm and genuine gameplay challenges everyone remembers from back in the day.
Vanilla Gaming's creative director Neil Herron cites his love for 80s and 90s classic arcade games as his inspiration for bringing back this particular classic, but in a modern and mature parody. In the game, you step into the gloves of an aspiring young boxer, as you meet a roster of challenging opponents and larger-than-life villains on your fight to the top.
It's all about studying their patterns, exploiting their vulnerabilities, and strategizing your way to victory. While having, of course, a lot of fun. If you were a fan of the classic, you might just need to shake off the ring rust. If you're a brand new fighter, well, you might have not the easiest time getting punched in the face.
Players can expect some nice retro-style gameplay with modern animation and game design. There's much to explore in the game as you train yourself at the gym. Challenge over 30 different boxers and experience some nice, hilarious twists on popular indoor and outdoor venues. They said this game was a parody, and boy did they go all out.
With a great deal of attention and effort into the narrative, music, and audio of Retro KO, you'll definitely get a kick out of this nostalgia trip. So, if you want to blow off some steam, bash a couple of skulls, and have a few laughs, best to check out Vanilla Beast Retro Knockout.
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]]>Click on the GIFs to hear the masterpieces our creators made!
Last Messiah by Carina
The Aleste series games are vertical shoot-em-ups that started in the early nineties but received a surprise third instalment in 2020, alongside its collection release on modern consoles. This cover takes a simple and exciting song from wave two and really gives it a robust upgrade that will leave you feeling out of this world.
Carnival Night Zone Act 1 Reimagined by CartoonsAnimate
This is Proto Carnival Night Zone Act 1. This is a reimagining of the original song from the Sonic 3 prototype, and it adds a very enjoyable amount of fun and flare. The prototype version of the game was only discovered as recently as 2019, and with a good soundtrack, it's truly worthy of being called a hidden gem.
Steam Gardens by Matt J Hart
Next, it's time for a retro makeover of a modern piece. This Super Mario Odyssey is an arcade mode remake keeps the funky surf rock feel of the original piece. And still differentiates itself beautifully from even the eight-bit version that's in the game as well. The wooded kingdom's gardening robots would love jamming out to an amazing chiptune like this one. And so would you.
Sky Sanctuary Zone by 4sythe
This piece from Sonic Three and Knuckles has always been full of excitement and wonder. But with this upgrade, they've really elevated it to new heights. Let this song take you on the high flying adventure of a lifetime.
Forest Funk by Matt J Hart
Here's a cover of Forest Funk from Super Meat Boy. The dark and moody feel of the Mega Drive chipset really adds an extra air of mystery and intrigue to this one. If you're looking to go on a quest to rescue your 16-bit girlfriend, then this song has you covered.
Tetris Type B by Evan Shenfield
It feels like everyone knows the classic Tetris theme, but far fewer know this one. This cover uses the Mega Drive chipset and expands it to much more potential. Get ready to throw this piece on a loop for a long puzzle-solving extravaganza.
Blizzard Turbine by RandomTomato Music
This is an original piece from Norteca OST, and it's called Blizzard Turbine. They used the Famicon chipset to create an incredibly catchy and action-packed tune with a futuristic feel. This song is guaranteed to be a great addition to any chiptune playlist.
Battle In The Shaft by Delta 225
This original piece was done as a commission with only a single image as the inspiration. Its fast-paced, metal-type vibe is intense, chaotic, and absolutely incredible.
OP As Heck by Ethan Quach
This is an original piece made for the Genesis that uses dynamic baselines and chord progression to create an almost pop-punk feel. All of the instruments come together to make a song that is incredibly upbeat and charming from beginning to end.
Watch the video here:
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]]>This week's three games are guaranteed to either hype you up or, at the very least, pique your interest. But let's be honest, for as long as it's old school, we know it's gonna be a fun ride. So sit back, relax, and we'll get right to this week's retro trifecta.
If you're a fan of awesome old-school arcade platformers, then you probably know about Toki, released way back in 1989 by Akira Sakuma. It broke into the scene and found its way into various systems like the NES, Sega Mega Drive, Atari Links, Atari ST., Amiga, and the good old Commodore 64.
So imagine you're an ape transformed from a human that shoots energy balls from your mouth. Pretty cool, right? All you have to do is beat up strange creatures with an evil wizard, and you're good. The best news here is that pretty soon, it looks like we'll be able to play a remastered version for the C64.
So far, things are looking good with the sprite colours, but we still need to give it a bit more time before we can actually get our hands on it. That being said, it's nice to see that the devs are focusing on ensuring this version of Toki lives up to the classic, and we can't wait to see how it turns out.
Now we move on to another retro console, namely our good old reliable Amiga. This time we got a brand new demo for the upcoming game Tony by Monochrome Productions. So far, aside from the teaser they dropped, we have very little info on the development process. Yeah, it looks like they're keeping things on the hush hush and that makes it all more interesting.
Thanks to Pawel Tukatsch, Michal Brzeziki, Rafal Dudek and XLent, we have a working demo and a nice monochromatic action game to be excited for. I mean, it is all about aesthetics, y'all. It's an action-adventure game, which is a tribute to Tony Hallock, a Polish filmmaker and explorer. Who had his own fair share of adventures as he created documentaries through the 1900.
From what we see, this game looks nice and fun, a re-imagining of his exploits, which takes you through various caves, dungeons, and a whole lot more. Best believe we'll bring you more news about Tony Once monochrome production sets the wheels in motion.
So we covered the open plains and dark crevices of the earth. So now, let's set our sights on some interstellar travel. The Sanchez Crew are bringing us Aliens: Neoplasma, an awesome action horror side scroller for the ZX Spectrum. Aliens: Neoplasma is a horror platformer that serves as a reimagining of the classic aliens. And yes, there will be face huggers just for you if the idea of running and shooting through a massive.
Spaceship and hiding from horrifying xenomorphs is your idea of a good time. Then you'll feel right at home. It's also worth noticing that this version can run specifically on the ZX spectrum next, with quite the graphical overhaul, there's suspense, action and many aliens to face. So if you have a ZX spectrum next, collecting dust on your shelf, this might just be the game for you.
As of now, Aliens: Neoplasm is available on itch.io for both the ZX Spectrum and ZX Spectrum Next, and if you wanna start lasting some aliens to smithereens, then go ahead and check this one out.
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]]>Speaking of balance, the three games we got on today's chopping block have equal amounts of action, adventure, and pure nostalgia for everybody. If you were a gamer in the eighties, nineties, or even the ancient days of the two thousand, we're sure you'll get these references. So sit tight for this blast from the past!
If you love heavy machine guns, laser guns, rocket launchers, and rescuing bearded guys from aliens, then you might be hyped for this homage by Division 六. Aqua Ippan is their love letter to everyone who's ever played or becomes a fan of the legendary Metal Slug franchise. It's side-scrolling, guns-blazing action with all the intensity and explosiveness you've come to know and love.
While it does come in a different art style, the overall aesthetic is just pure ‘90s fun. There's humour, a bit of gore, and all the fun you can get from games like this. Categorized as a shoot 'em up platformer, Aqua Ippan is currently in development and is geared to be a two-player title.
Pretty sure it'll be exciting to see how things pan out. So if you enjoy true arcade classics that pay homage to the Metal Slug with a sleek arm style, detailed animations and jazz fusion music, then it's best to keep your eyes peeled for Aqua Ippan.
Now for something magical on the Commodore 64 that'll take you back even farther than your usual retro trip. If you played Castle of Illusion, World of Illusion, or Mickey Mania back in the day, then you are gonna be hyped for what Domkid is cooking. Yes, the same DomKid that's working on Castlevania: Maria Renard's Revenge.
Forest of Illusion is a new title courtesy of the Scorpion Engine inspired by the aforementioned Mickey Mouse series. It has a few modern improvements, and things are looking good so far. It's in very early development, so there's not much to show, but there's a bit of info about going around.
Once it does come out, you can expect amazing graphics, parallax backgrounds, cute animations, and multiple enemy types. If you were a Mickey Mouse fan on the Sega Mega Drive, then Forest of Illusion is something to look out for.
Last but not least, we're getting a nice remake and tribute to everyone's favorite Blue Bomber. Yes, boys and girls. I'm talking about Mega Man. After crashing into the scene in 1987 for The NES, we've seen a long list of sequels and fan-made games, all of which are great. Mega Man: The Sequel Wars for the Sega Mega Drive aims to continue with the good old tradition, with polished retro visuals and fantastic modern gameplay.
While still in development, what we know so far is this is a homebrew remake of Mega Man 4, 5, and 6 influenced by the officially released Mega Man: The Wily Wars. The goal is a faithful recreation of the classics but with 16 bits and a brand-new soundtrack. So far, we have episode red, a full remake of the Mega Man 4 that features all of the original game content but with a few new features to keep things fresh for modern expectations.
Also, Protoman and Roll are joining in the fun too, so what's not to like? Since we're looking at a trilogy, we'll follow up with everyone once we get more info on the last two. Until then, go and check out Mega Man: The Sequel Wars episode Red on itch.io and show Woodfrog some love.
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]]>On today’s news desk, we’re showing the many versions of the Commodore some love, all in the form of epic fantasy, space-age technology, and something in between. Just because it’s old-school gaming doesn’t mean the concepts have to be. It’s all about striking that balance like we always do.
First, we got a potential title for the Amiga 500, Atari SD, C64, Dos, and Sega Mega Drive. Yes, that’s a lot of consoles. Now the game in question is the latest tech demo of Space Cavern Blaster by Dotmos, and it’s pretty badass. The tech demo was an entry for Retro Platform Jam number six and has all the bells and whistles you can ask for in a gritty space-themed platformer.
While it’s still basically a tech demo, we’re looking at some promising mechanics and a nice Chiptune soundtrack to boot. There are plenty of colors to go around in spite of it taking place in space cavern, and that kind of contrast is always nice to see.
The plans for cross-platforming are still underway, and Dotmos is still working on a few bugs, like some music bugs. No sound effects on the C64 and other audio-related glitches one could come across. Still, it’s definitely an action platformer to look out for, especially if you’re into some sci-fi. But enjoy staying on earth like deep inside the Earth.
Now, a little something for the Commodore 64 that involves saving the world just the way you like it. LC Games is bringing out The Last Defender, a game where you not only need to blast away a hostile alien race with a laser rifle but you can also get blasted just as easily. As the player, you’re out to defend what remains of humanity while also keeping an eye on your energy supply. To stay alive, you’ll be avoiding everything from missiles and minds to shots from enemies looking to take you down. Not so easy to shoot everything when you’re the one getting targeted by, well, everything.
While there aren’t too many details about The Last Defender, we do get a bit of plot. Set in the distant year 2073, humanity’s last resistance is on the verge of collapse while in combat with a vastly superior alien force. You assume the rule of Earth’s last great hero tasked with destroying the invaders and saving the human race with a badass laser rifle.
SWORD AND SORCERER
Now let’s take a look at a brand new game for the Commodore Amiga. Think Legend of Zelda meets Dynasty Warriors, but it’s in the eighties. If this sounds like music to your ears, then maybe Sword and Sorcerer, a new Zelda-like by Pixelplop might just tickle your fancy. While it’s a Zelda like it has its own charm.
Instead of sprawling interconnected maps, we get a smaller action-packed stage where we swing our sword and blast a few dozen enemies with magic. Yes, I did say a few dozen because the game won’t wait for you to take a breather. The game is still in its early stages, so we’re bound to get new arenas where we can continue being badasses who like to bring the action.
So far, the number of enemies and verticality of the gameplay makes for an interesting time, no matter how chaotic it can get. We’ll be keeping our eyes on Sword and Sorcerer, so if you’re just as interested as we are, make sure to stay tuned.
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]]>JACK DRAGON by PsychicParrot
Good news for any ZX spectrum players because it looks like PsychicParrot. Just release a potential Arcade Classic called Jack Dragon. It's a game where you must collect gems, dodge some bad guys, and go through a few action-packed levels like a cool ice dragon. Taking inspiration from the classic game BombJack, it is an easy variety of the old-school mechanics, only this time, you use ice instead of explosives.
Aside from the nice nostalgia trip, this version comes with three difficulties. All of which aim to give players a nice challenge. Those gem pieces won't collect themselves or be collected that easily. So if you want to stay cool and be a bit of a badass at the same time, Jack Dragon might be the perfect way to chill.
BONE DRY by KnifeGrinder
It's been a while since we got a nice Metroidvania, but this time we're coming through for the C64, brought to us by KnifeGrinder. Bone Dry is an upcoming side-scrolling adventure featuring Metroidvaina action with RPG elements. Inspired by Sega Genesis Classics like Monster World 3 and 4, we're looking at a game that might just tickle your fancy.
According to Knife Grinder, Bone Dry combines 16-bit year platformers and contemporary indie gaming, which we all know is a recipe for something cool. Currently, the game is being prototyped on PC, whether you're working engine, so things are going smoothly overall.
While it may take some time for the finished game to drop, Knife Grinder is totally psyched to be working on the game. You can best believe that anyone who's a genre fan shares the same level of excitement he has, and we can't wait for Bone Dry to make its grand entrance.
Updates to classics are always great, especially if it's an arcade fighting game for the Amiga. Data East Karate Champ was the pioneer in making the one-on-one fighting game genre the popular hit that it's become today.
Being one of the most influential games of all time, it's only natural that it would get a modern retouch. That being said, JOTD just dropped another work-in-progress update for Karate Champ vs, an Amiga version of the classic arcade game that involves kicking people in the face. Nice. Now since we're looking at it as more or less an update to the original, we can expect all the classical gameplay, but better.
The original game had players performing a variety of moves on dual joystick controls, and each match used a best-of-three-win format, just like fighting games today. Now, even though you could always go solo and fight to the top, multiplayer was always the appeal of every fighting game. It was always about the challenge, the competition, and showing your friends who is the best.
I mean, who doesn't like a little PvP, right? Overall, once this update for Karate Champ drops, you can guarantee that a few more bodies will drop too. On the TV screen, of course.
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]]>It takes center stage whenever a new title emerges, which happens today. So sit tight, and let’s roll!
Ocean Software dropped a classic beat-em-up for the Amstrad CPC, C64, and ZX Spectrum. And this was way back in 1988. Renegade was an action-packed classic with kick-ass gameplay where you and a friend could take the fighters out for revenge against a kingpin named Mr. Big. Now that may be in the past, but if you have an Amstrad CPC, you can be excited to know that a new release called Renegade Reloaded is coming out soon. And it is all the classic features the old school title has and more.
This version has various new features, like scrolling that was barely in the classic Renegade. We also get great new graphics, some new animation, and a different, more banger of a soundtrack. Geco is keeping things under wraps as the reboot is still a work in progress, but we’re keeping tabs on this one.
It is moving on to some more up close and personal combat. We have a little something for the Amstrad CPC 128K users. If you’re a fan of fighting games or part of the FGC, we know you’ve got your eyes peeled for Mighty Street Fighter, a game that’s been in the works and looks like a ton of fun. It’s a different take on Street Fighter and sports, a look that’s closer to the 1993 classic Mighty Final Fight. It looks pretty badass.
There isn’t much to say about the game, as most news is on Twitter. So far. It looks to have eight playable characters from the original Street Fighter franchise, many fighting styles, and even the ever-popular “Hadouken.” It’s a game worth looking out for, and once the action intensifies will be right smack in the middle of it!
FINAL FIGHT
Now for an all-improved, action classic coming out from the Commodore Amiga. Prototron is working on an enhanced version of the classic arcade game Final Fight for anyone who's picked up and enjoyed to beat-em-up. While the original game didn’t get much love in the 90s’, this modern remaster could change everyone’s perception. This might be because Prototron gave the game’s code an almost complete rewrite of what we’ll get as a fresher experience featuring a two-player mode with fan favorites Guy and Cody.
Aside from some new music, a few new features are in the works for the final game. This includes smoother gameplay. The game Sprite’s flipping if you face a different direction and some graphical improvement to suit the more modern fields we just might be craving for. We’ve come a long way since the Mega Drive and SNES, so this Commodore Amiga version might be the update we need. So lets all Final Fight enhance come out soon.
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]]>
Click on the GIFs to hear the masterpieces our creators made!
Chemical Plant Zone from Sonic 2 by Uhrwek Klockwerx
Our first song is a re-remix of Chemical Plant Zone from Sonic 2 by Uhrwek Klockwerx. It's always incredible to revisit old projects and see how you've improved over time, and this is a super fun upgrade. It's a very fitting way for them to celebrate a 2K follower milestone. This is also a graduation of sorts to move on to making more original content. Can't wait to see what they make next.
Turnaround by Melo
With its intricate baseline, it would fit right in as the soundtrack for a high-speed chase through a futurist city, or as the battle theme in a creepy dungeon. This is an original piece for their new FM album, and it sounds like this is just the beginning of something truly incredible.
Area F by Evolução Gamer
This song is from Mega Man ZX, which was set 200 years after the Mega Man Zero Series events. This remix makes the song even more mysterious while staying true to the original.
Lost and Saddened by n1k-o
For the next piece on our list, we have Lost and Saddened by n1k-o. This is part of the soundtrack they wrote for a game called Misplaced, which is a meditative puzzle platformer for the Mega Drive. It's got an incredible beat, and it's the perfect background for all your puzzle-solving needs.
Dream Land by 3-UP
Hope you're ready for another incredible entry. From the 2022 Battle of the Bits advent calendar, this song is by 3-UP, called Sega's Dreamland. That day's challenge was choosing Game Boy or the Sega Master System on Deflemask. They imagined an alternate timeline where Kirby had been on the game gear instead of the Game Boy. You can hear the Kirby-like tunes throughout this one. It's certainly an adorably fun re-imagining of the series.
South Side Smooth by Haberchuck
It's time to change the vibe with this next piece by Haberchuck. This song is from the Scum City Skull Busters soundtrack and is called Southside Smooth City Street Stage. Although it may be a bit of a tongue twister, it's a super chill song with many funk and hip-hop influences from that iconic genre. It's truly an ode to retro-beat him-ups.
Space Junk Galaxy by MattJHart
It's time to explore space peacefully with this cover of Space Junk Galaxy from Super Mario Galaxy. MattJHart has used the Mega Drive and Genesis sounds to make a playful, retro-inspired homage to the original. It lovingly showcases the nuances of the original songs orchestral, nature, and grace.
Sonic 2 Underground Zone V1 by Kade the Cathog
This piece is an absolute treat, and Kade has put a fun spin on it while staying true to the heart of the original. As always. You can't go wrong with putting an excellent Sonic cover like this on your workout playlist if you wanna put an extra spring in your set.
Jupiter by Geebone
Now it's time for a recent original song made by Geebone. This piece is called Jupiter and is made in Deflemask using the Genesis and Mega Drive chipsets. It has a mysterious-sounding synth that reinforces the song's name and a space-like feel to give an incredible otherworldly experience.
Letter Ambience by The Emotional Guy
Our final piece of the day is The Emotional Guy's recent original song, Letter Ambience. They experimented with ambient and downbeat tones to make the stark-natured techno piece. Many of their trademark instruments, such as the strings and FM trumpet, are still used, but the lower octaves bring a refreshing new sound style.
Watch the video here:
Before you go, do you like chiptunes? Cats? Maybe Mimi or the Sega Genesis? Well, if you do, let's have a catjam together! Join us on Discord and subscribe to us on YouTube!
]]>How did you discover Achievement Hunter and how long have you been in the community?
I was there when they first started on Machinima back in 2003 if I remember correctly. Saw their stuff as a young kid and enjoyed Halo so it went hand in hand growing up.
What made it interesting for you to check it out?
I was drawn in by the comedy and Halo, younger me enjoyed to slapstick stuff and shenanigans. I was all over Machinima but Red Vs Blue is what really drew me. Only thing I’d actually wait for new episodes to drop.
What were the biggest issues you encountered in the community?
Honestly that’s a good question. You see it’s been a rollercoaster watching the community and creators throughout the years. I think my answer would be when the Ryan Haywood scandal happened. It was a huge blow not just to me but also the whole community. It sucked a lot because he’d help make my childhood amazing. Laughter, inside jokes, great content, and honestly he was my favorite of everyone. Then he turns out to be a bad guy and it’s a “never meet your heroes” moment except I never got to even meet him. Ever since that I believe the community and company has been fractured. Then bad moment after bad moment keep coming to light and the now illustrious company that built childhoods for a lot of people is suddenly turning out to be full of tragedies and neglects. Sucks. I still hold out that they recover but the last two years haven’t really shown me, an older and OG fan, much.
Doesn’t mean I still don’t appreciate what they did for me and my life along with others. They will always hold a special place in my heart.
What would be the best memory or moment you’ve experienced?
Honestly I really enjoyed the Extra Life charity streams the most. The passion and dedication put into those were always a joy and something I’d always put money aside for (when I started making money) it was for a great cause while also bringing the community together.
What would be your all-time favorite video from Achievement Hunter and why?
Oh man just one video? Sheesh. Legends of the Hidden Tower was pretty great. I think it perfectly encapsulates the controlled chaos of the group. Group of videos would be Season 9-10 of Red Vs Blue.
Should other people also try and check out Achievement Hunter or Rooster Teeth? Why so?
Absolutely, especially the earlier stuff. Community was the main factor and it’s like a party that always had a chair for anyone from anywhere to sit and join. The content ranged all over the place to not just gaming. Super fun place where you can find just about anything video wise. That’s what kind of sets them apart from normal YouTube and Streaming services. They existed as their own entity separate from the main scene while also partaking in it. Which means they didn’t have to be bound to the typical content tunnels you’d see pop up, they could partake in them but didn’t need to.
They existed before steaming and grew up with YouTube
With the things you said, do you think that makes the community very special? And who do you think would enjoy the community as well?
I do, I think since it came up in its own right and was able to stand up on its own despite other towering giants around it really shows something. I always found it special since you can also grow with these people throughout the years just like I did. It’s as easy as starting from the beginning and watching them. Like I said anyone can really join and enjoy it, of course gamers will have the largest claim to that because it’s the core of the content but anyone is welcome to join. The focus of the videos never really revolves around the game play as much as it did the cast and you, the viewer.
How would you describe your experience and stay in the AH community and What made you stay long in the AH community?
To describe my experience I’d have to say that it was a fun and long ride that had many ups and downs but overall was a great time. What kept me around was despite a screen and thousands of miles between us I always felt like I was right there with them, like another person on the room having a good laugh about what’s happening. They really nailed the family experience.
I will admit lately as of the last two years I’ve fell off of them but that’s because I feel they have made the classic mistake most big companies (which they have now become lately) makes. That mistake is not maintaining that relationship with your original and core audience that got you there. It’s a bit sad seeing the semi-new/new and even the occasional OG member lash back out at the community and say things like “if you don’t like the changes you can leave” or “our numbers speak for themselves.” Sure, they probably do maintain good numbers and profits but that really wasn’t the original point of who they were or how they got to be so big today. Who knows maybe I’m just older now and new kids are getting to experience what I did so it feels different to me, especially with the gap in generations. If that’s the case I’m ok with that, especially knowing that I had my great experience why wouldn’t I want that for other young kids?
Either way I’m happy to have been along for the ride, and just because I’m no longer the guy in the front passenger seat I’m happy to be a comer and goer. So to put a final word on my experience I would say it’s a complete fun circle.
What are your suggestions for the whole AH community?
Old or new, we all came for something here in the community, don’t let that happy memory go. Let us bond through experience and truly keep that family core principle strong.
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Want to see more of things like this? Or maybe you like cats, retrogames, or the NES? If you do, let's have a catjam together! Join Mega Cat Studios on Discord for more fun and excitement!
]]>Click on the GIFs to hear the masterpieces our creators made!
Vain Aspirations by subpxls
Frequently in subpxls work, there are callbacks to songs from other games, and this one is no different. Keep an ear out for references to pieces from Atrium Odyssey, Cross Code, and Grand Knight's history, as well as a few others. This piece has a calming melody that is reminiscent of daily life in a far-off fantasy land. Put this on your playlist while you make some new memories and adventures of your own this year.
Memories by Zeir the Fox
It's time to shift the vibe with this next piece called Midnight Memories by Zeir the Fox. The mysterious tones in this piece and the incredible baseline really set the tone for an exciting adventure or a late-night mission. So whether you're battling aliens on a captured space station or sneaking across the rooftops to deliver a secret message, this Genesis-inspired piece has got you covered.
Mecha Green Hill Zone by Evan Shenfield
Evan Shenfield has brought us back to hang out with our pal Sonic once again, this piece is a 16-bit remix of Mecca Green Hill Zone from Sonic Chaos using the Mega Drive Chipset in Deflemask. This song is incredibly robust compared to the original and is definitely an amazing upgrade. It would be perfect in a remake and fantastic to listen to on a loop as well.
Jumping Finn by Maximus
Maximus is making their debut on our list today with a simple Deflemask cover from Jumping Finn. It's an adventure time game by Cartoon Network that is nostalgic for many fans of the show. This is a fun and peppy song just like the show and this cover really adds to it quite nicely while giving it somehow an even more retro feel.
Black Metal Courage II by Newcanaanite
Let's mix things up again with Newcanaanite and their piece called Black Metal Courage II. It's a funky and exciting piece with a lot of styles and added player. Consider adding this to a workout playlist or just as something to play on a loop while you work on your goals in this new year to give you all the motivation you'll need.
Lava Rock by Ethan Quach
This is a short and intense song that has their signature kick drum pattern, and an incredible guitar solo near the end. Lava Monsters beware because this song has all the inspiration you need to win a fiery victory.
The Game Boy Militia Marches Fourth with Toy Weapons by Hunter Van Brocklin
It was made for Battle of the Bits during their advent calendar event last month. The requirements were that a song would be made each day based on a new prompt and format. This particular one was made using the Deflemask Game Boy Chip Set. It has an incredible, unique, and ominous feel, which lends itself well to the visual of a toy army going on the attack.
Electro Sakura by Yuncom BGM Channel
It's made in Deflemask and is inspired by the idea of an arcade-style horizontal shooter. The melody is short, but super upbeat and fun and would be great for grouping in the background as you blast your way through level after level.
A Dark Sickness by RevvoBolt
This moody piece has an incredible baseline and a fantastic progression that keeps you guessing about what will happen next. Give this mysterious piece a try for yourself.
Check out the video here:
Oh before you go, do you like chiptunes? Cats? Maybe Mimi or the Sega Genesis? Well, if you do, let's have a catjam together! Join us on Discord and subscribe to us on YouTube!
]]>That being said, we’re switching things up this week. We’re taking a break from games because we got a few gift-worthy gaming consoles that you might want to give away—or maybe keep for yourself.
Definitely for yourself.
The Anbernic RG35XX has been getting a bit of hype over the past few months and is looking to be one of the smaller, yet reliable handheld consoles released this year. Going up against the Miyoo Mini that came out in May, it’s quite the last-minute competitor.
The perfect portable companion for anyone who digs Game Boy and SNES emulation on the go.
It rocks a quad-core ARM Cortex-A9, a PowerVR SGX544MP GPU, 256MB of DDR3 RAM, a very nice 3.5-inch IPS display, and a 2100 mAh battery that gets up to 5 hours of playtime.
It runs exclusively on Linux, but we might be getting other options in the future. As for connectivity, it comes with a sweet HDMI output, so you can go big and just slap it onto your TV. A very nice way to spend the next few weeks of downtime. If you actually have any downtime.
As of now, the Anbernic RG35XX is priced at $55.99 USD, which isn’t bad. Definitely worth slapping onto your wishlist…after you see what else we have today.
GKD is a mainstay handheld brand to look out for in the console gaming sphere. Sure, they’re not as popular as their contemporaries, but that’s because they take time to produce neat-o stuff. Enter the GKD Plus Classic.
It’s a compelling flanker for any Game Boy-Esque console, and it’s slowly picking up steam on Kickstarter.
As for specs, it also sports a 3.5-inch IPS Display with tempered Glass, a 1.8 gigahertz RK3566 CPU, 1GB of RAM, and an excellent and big 3000MAH Battery. It will support WiFi and Bluetooth as all handhelds should, and connects via-USB C—as well, as all handhelds should.
This looks to be a more premium version of the GKD Mini launched way back last year, and they’ve since given it a bigger chassis. In terms of emulation, the 1GB of RAM makes sure everything runs smoothly. While it MIGHT struggle on more high-end PSP games, it’s adequate enough if you wish to delve into anything else that’s retro, like the Sega Dreamcast.
While it’s only $159 on Kickstarter, it might be shipping out at $279, which, let’s admit, is a pretty hefty price. But it’s still pretty early into the campaign, and a lot could change. For what it’s worth, this could make for a great “Merry Christmas IOU” gift.
We step away from consoles altogether, but not from retro itself. Last, but not least, we have a little something that could check all those old-school geeky boxes—gamers, hobbyists, and even anime enthusiasts.
Lifestyle and gaming accessory brand Higround (high ground) have a sweet collab with Bandai Namco America that’ll tug on those nostalgic heartstrings. Remember Gundam Wing? They got keyboards now. Not just caps, but the entire fricking board.
We’re getting nice 65% keebs decked out with iconic Gundam Wing artwork for both the Basecamp 65 lineup and the ever-popular Summit 65 flagship.
They come with premium dual-silicone dampening foam, a hot-swappable PCB, as well as pre-lubed linear TTC White Flame switches. A nice touch for retro gamers who also mind the aesthetics.
The Higround Gundam Wing collection is now available on their official website. They’re available for 60 USD. As for the Basecamp, it goes for 145 USD, with the Summit priced at 300 USD.
No better way to clickity-clack your way through the holiday.
Check the video here:
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Wrong Way Back by Locked Door Puzzle
Yes, we know it's already December, but horror and suspense are timeless-at least for some people. If that's the kind of vibe that tickles your fancy, then make sure to check out the latest Amiga CD32 release of Wrong Way Back by Locked Door Puzzle. A brand new game brings out the best "retro escape room" feels you can ask for.
Nothing like spending the holidays with a bit of green-the badass kind. It's another beat 'em up update for none other than the Teenage Mutant Ninja Turtles. The absolute classic is coming to the Sega Master System as a port of the original arcade version of TMNT.
However, as of now it's still a work in progress, and whatever you see online will be part of the game's early version, it uses Devkit SMS, and a variety of other tools to guarantee that we can get that familiar, satisfying, and classic beat em' up experience that we all know and love. While we won't be screaming Turtle Power anytime this month, it's good enough of a present just to know that we have something to look forward to in 2023
Duck Hunt by Manha Manha
Last but not least, a classic that either brought you satisfaction or total frustration. So if you’ve been lucky enough to own a NES or Famicom and a light gun, Then we’re happy to report that Mahna Mahna just dropped the perfect nostalgia classic for you. The classic NES Game Duck Hunt is now on the Commodore 64. The game made its surprising return at the Transmission 64 third edition event this year, and everyone's been. Fast forward to today. You can now download it, enjoy it, and maybe even rage quickly when the dog laughs at you for missing some easy shots.
No light gun, no problem. This game version has both gun and mouse support, so you don't have to worry just in case you left that plastic firearm back in your childhood. So if you don't feel like you're spending your downtime just sitting around and maybe wanna practice those old-school shooting skills, then pick up duck hunt for the holidays.
Check the video here:
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Click on the pictures to hear about the masterpieces they made!
Reiko GoldenBoy by A M 4 N
This song is inspired by episode five of the classic anime, Golden Boy. It includes various voice lines from the character Reiko Tarayama, a rich heiress who is obsessed with her Bimota Tesi 1D motorbike. This piece goes hard in the absolute best way possible with a fantastic baseline and an incredible progression that will leave you wanting more.
Verdant Expanse by subpxl
It's heavily inspired by another song from an indie game called Project Terra. This charming piece will whisk you away to a land of fantasy and adventure and capture your heart along the way.
Select an Option by The Emotional Guy
Having a hard time trying to choose what to listen to. This next track might just help you out. Select an option by The Emotional Guy would be the perfect background soundtrack for decision-making. This Genesis-inspired piece is incredibly chill and perfect for looping no matter how long your decision takes.
Leafy Woods by ZeirTheFox01
This piece is an original tune made with the Sega Master system chipset. Its thrilling and mesmerizing nature makes it perfect for looping over and over again.
My Dear Cyclonis by The Emotional Guy
The emotional guy makes our list again with an original piece called My Dear Cyclones. This song is somewhat of a Halloween-Esque boss theme. It took inspiration from Shinobi III’s My Dear D and Alien Soldiers' Lurk!!!. Give this spooky piece a try for yourself.
The First Ladies Song Arrange by Ritz the lazy artist
Our next song is brought to us by Ritz, the lazy artist. This is called The First Ladies Song Arrange. It's an incredibly fun rearrangement of a piece sung by Dot Warner In the Animaniacs reboot. They used instruments and samples from the original SEGA Genesis game to give it that retro feel.
Run Through The Winter Wonderland by Ethan Quach
This psych Genesis piece uses a lot of instruments from Sonic Three and Knuckles with a heavy drum and bass vibe. The sound of the instrumental melody solidifies that chili feeling you'd get from a perfect ice-level theme.
Sinobi Mission 1 by lunoka
Don't let our next song sneak past. This is a cover of Shinobi Mission 1 by lunoka. It uses the PC engine chipset instead of the Sega master system this time around. It's much more robust than the original while retaining that perfect air of mystery and action.
Check out the video here:
Oh before you go, do you like chiptunes? Cats? Maybe Mimi or the Sega Genesis? Well, if you do, let's have a catjam together! Join us on Discord and subscribe to us on YouTube!
]]>
Immortal Ka
We rarely get games that are both indie and completely new. Immortal Ka by Josyan checks both boxes. It's clearly an homage to Awesome 16-bit arcade Classics like Ghost and Goblins and even Super Big Karnak. So far, the game is just a prototype, but whatever's been finished is very much playable. The game follows your classic story from the olden times.
The Gods have condemned all humans, so ancient Egypt finds itself corrupted. Now, thousands of evil creatures from the world of the Dead have come to tremendous. Maibe is a lonely hunter from the outskirts of Luxor who somehow gained some supernatural powers. She's the only one with a pure enough soul to save us. So it's up to you to make sure that she does.
The game features, Egyptian-themed levels, nice aesthetics, and a complete arsenal of weapons to help you defeat all the mythological creatures that come your way. If you're into the myth boss love a bit of retro action and wanna save the world, then Immortal Ka is worth checking out.
Amiga owners and enjoyers can rejoice once more as we get another cool Home Brew installment. Back then, Lemming880 platformers Boxx 2 and Boxx 3 were released on the Amiga system. Both of these games were a ton of fun, as they required players to collect as many coins as possible, all while avoiding deadly traps, killing bad bosses, and aiming to reach the exit to complete each level.
It was intense, for sure. Well, that's not exactly the news here. The spicy update comes in the form of Lemming880, releasing a full remake of the very first Boxx game. The Scorpion engine makes its ground return, giving the game updated graphics sound effects, And brand new coding based on the ongoing Boxx 4 project currently in development.
It's nice to see all this come together and even nicer to know the Boxx remake is now available for download.
The Amiga Live just released a hack of 1994 Amiga's Last Action Hero. So yes. Keep the Arnold Schwarzenegger memes coming. Earok dropped the surprisingly cool news saying “Amiga live did a hack of the Last Action Hero a while ago and I got permission to repost it here. It features a raft of gameplay balance tweaks to improve on the Notorious Film Tie-in”
The particular hack is nice as it gives players who just discovered the game a smoother experience. We're talking about unlimited continues, more lives, a hundred percent health restoration, increased loop speed, and more
While the movie wasn't the best one out there and the game back then didn't get much recognition, this little tweak in 2022 might just give it the cult following It deserves. Now, all we need is some really good voice acting.
Check the video here:
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]]>From ports to unreleased prototypes, modern technology gives us a sneak peek at how things were back in the good ol’ days. Since we’re all about retro here, it’s about time you buckled up, coz we’re taking a ride back in time to take a look at a few classics.
First up, we got the classic Atari game Missile Command which now—finally has a decent port. Ayor61 and the team just released an improved version of the game for the Amstrad CPC+ and GX4000—and it looks pretty good.
To quote Ayor61 "For 50th years birthday of Atari, and as a tribute to one of my first childhood games on Atari 2600.” Well said, and well done. It’s about time one of the all-time Atari classics got some modern TLC, and it’s great that both old fans and newcomers can get a taste of some Missile Command action.
If missiles, city defense, and a lot of action are right up your alley, then it’s best to keep an eye out for this awesome port.
If you’ve played or even heard of Eye of The Beholder, then you know what a good game is all about. Andreas Larsson has been hard at work on a port for the C64 and C128—and if you’ve fallen in love with the game on PC, we’re sure you’re one of the many who are waiting for an update.
Well, you need not wait any longer, because the port is FINALLY HERE. A very well-timed surprise along with some nice video footage to show us just how great it turned out.
It’s the nice, classic first-person experience but with more colors, higher resolution 16-bit graphics, and updated versions of all the monsters you’ve come across way back. Everything from the combat animations, down to the damage indicators has been implemented smoothly. Very nice.
HayesMaker64 gave his thoughts on the game recently, and it was all praise:
“The game is just as brutal, but rewardingly satisfying to progress as it always has been. Whether you’re a hardcore fan who can walk through the whole game blindfolded, or a dungeon crawler newbie, curious as to why this game is considered one of the best ever dungeon crawlers, I think you will not be disappointed.”
I think that pretty much describes this port to a T. Eye of The Beholder is one classic game you wouldn’t wanna miss—and now that everyone has access to it, there’s no reason to not give it a spin.
Last, but not least, we move on to what we’d consider a classic living legend. No matter how many times newcomers mistake Link for the titular princess, The Legend of Zelda franchise is and will be a series that keeps on going.
Tukinem just unveiled what appears to be the unfinished prototype of Zelda which is fully playable on the Commodore Amiga. While he says he was overwhelmed by the sheer size of this game, including all of its features, he still came up with nice, nostalgic piece of art.
It’s still very much in development, as Tukinem is still in the process of writing code. There’s also a chance that it might not be completed altogether due to the powers that be.
Still, there’s a working, downloadable version of what’s already been finished. So, if you’re a Zelda fan who can’t get enough of the legend, it’s best to check out this cool prototype.
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Working on graphics we got Tenshu and JMD is in charge of bringing the music to life. The development videos are live, and they're looking hot. The game has definitely come a long way since its first few times featured online. Not only has the dev team been optimizing it to work on a stock Amiga 1200, but the game also includes a new world, new levels, new backgrounds, new enemies, and a lot of firepowers. If you're into heavy artillery, and a whole lot of action, then Super Metal Hero just might be the game release you've been waiting for!
There's a lot of great artwork to go around, and Jarrod Bentley never disappoints. This mod comes in with a new loading screen crafter by Jarrod Bentley himself, and along with it, everything you've come to know and love about the original game. By that, we mean 32 levels of great difficulty, just like the arcades! It's a recreation of Taito’s official game from the old-school Tournament Arkanoid arcades. Since it was only available in 1987 in North America, it's nice to have it available on a larger scale in the modern 2020s.
So, this one's a bit of a different case. It's not a remake, a reboot, or a brand-new game. It's a ROM hack, but a cool one, if we're completely honest. It's for the classic arcade-style rail shooter Starfox and best believe we're doing a barrel roll into Starfox EX.
What we get from this is a brand new story for the game and dozens of amazing features that take full advantage of the Super NES and the SuperFX chip We also get a brand new map with 17 new levels, new bosses, music, backgrounds enemies, a 3+ page pre-game menu to customize your experience, and a whole lot more. One of the best features is the Multi-Tap, which allows you to play the game a whole new way. It's straight-up old-school multiplayer, either with friends, Al-controlled teammates, or just you controlling ALL the ships. If you want a challenge, you got it. The 90s lives on, and always will, through games like this. Starfox EX opens the door to a variety of possibilities for so many other retro games-and let's be honest, we can't wait to see what comes next!
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Check out the video here:
Subscribe to our YouTube for more Retro Gaming News!
]]>It may be November already, but we hope you're ready for a treat for your ears alongside all that leftover Halloween candy. We're up for another round of showcasing artists from both Soundcloud and YouTube who work in Deflemask!
Click on the pictures to hear about the masterpieces they made!
Fizzled by Aleksandar Milović
This piece is based on a mix by Abstract64 that was made for Battle of the Bits, Summer Chip 11, and as a unique twist, it also happens to be one of the demo songs included in Deflemask. It's fun, inspiring, and incredible to see how each artist can add their own unique style.
Stage by Verum Corner
This piece was made for a homebrew game project called Space Cobra. It's a 2D pixel art, platformer, and action game about space pirates. Before you know it, this song will have you hyped to Swashbuckle your way across the galaxy.
Impossible Love by Tane
This is an original song heavily based on endless love from the 3DS Port. It's borrowed the style of Fantasy Zone II DX and has other influences thrown in as well. Give it a listen and see what you think.
Veritas by Xiggy
Quick Race by Ethan Quach
Tidal Rush by Ethan Quach.
If you're looking for a game where you shoot down planes, avoided being shot out of the sky, and do barrel rolls, then DarkGiver and his Blitz Basic Game Jam entry will be perfect for your daredevil taste. ACE Battle Over The Sea has some gameplay footage as we speak and is guaranteed to give that classic Capcom 1942' feel that a lot has been craving.
If you're unfamiliar, the game is simple-fly your plane over the sea and destroy all the other enemy planes that come your way. Now, while it seems easy, this can be a challenging game to play with waves of enemies, stage bosses, and bullets flying everywhere. Definitely a nice addition to the Commodore Amiga library and a must-have for bullet hell fanatics.
To all the fans of playing Sid Meier's Colonization, you're in for a treat. Theo Theoderich has a new game in development, and it has everything a colony and economy game-lover could ever want. Settle The World is currently in development for this year's Game Jam as a turn-based building and trading game.
Build settlements, build roads, establish trade relations with fellow players, and explore the map: You can even go to war Sweet. Just make sure that your citizens are satisfied, only then will you succeed in winning the game's next presidential elections. The goal of the game is to stay in power as long as possible. If you're interested, you'll need an Amiga computer with at least 2 MB RAM, a fast processor, and a hard disk with multiplayer in mind. So, keep your eyes peeled for updates!
The Commodore Amiga cyberpunk-like adventure game of NEONnoir by steamknight is here complete with all the neon and vaporwave you can handle. It's a hybrid point-in-click adventure and visual novel game for the Amiga 1200 and an official entry for the Amiga Blitz Basic game Jam.
When it comes to the game's development, steamknight says that the game was created over 5 months for the Amiga Blitz Basic Game Jam with the purpose of bringing a few faces into the community and helping share knowledge of Blitz basic programming. You'd be surprised to know that even steamknight had never heard of Blitz Basic before, but thanks to the community's support, he just had to give it a shot.
It's the longest he's ever worked on a game with the most complex story, something he's really proud of. As he should cuz it's a damn good-looking game. So if you're a fan of anything cyberpunk and can't get enough of visual novels, then you might wanna give good old steamknight some support and check NEONnoir.
Check out the video here:
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]]>Up for a musical ride? Hop in! For today, we're showcasing artists from both Soundcloud and YouTube who work in Deflemask!
Click on the pictures to hear the masterpieces they made!
Insect Level by Tobikomi
This fun piece was made for a game called Do the Same by Rico59. Do the same is a SEGA Master system-style puzzle game involving picture matching of many different types of objects. This particular song is for the insect-themed level, but there are others involving fruit, flowers, and more. The poppy melody is the perfect puzzle-solving motivation.
Network Transfer 2020 by subpxl
Subpxl has given us another amazing track with lots of nods to the series we all know and love. It includes inspiration from games like Megaman Battle Network, Megaman X five, Cross Code, Kuro no Kiseki, and Sora no Kiseki FC, among others. Their Genesis era tracks like this never disappoint.
Speed Demon - Michael Jackson by Diggo Silva
This is a Deflemask cover and arrangement. It would absolutely be a great addition to any road trip playlist. And if a retro racing or GTA-esque game were to be made based on the music video, this cover would set the perfect mood.
Lordess of the Flies by RRThiel
Are you ready for another track from the new indie shoot 'em up Stellanova? Last month we got to hear a piece from Act 1-1, and this time it's the boss one. The funky beat on this is super hype and I honestly can't wait to see what the actual boss fight looks like when it finally comes out. Hopefully, we'll get a sneak peek when the first demo comes out soon, but in the meantime, you can throw this on repeat and dream of the possibility.
Revenge of the Id by Flapsandwich
This next piece is for an upcoming indie game. The game is called Revenge of the Id and is made in the style of Commodore64, and the song is titled the same. It's a moody piece that sets a serious and determined tone, and it will be exciting to see how it integrates into the game once it's released.
Menu by TobiKomi
This piece is the menu theme of Do the Same by Rico59 and feels super nostalgic to the master system era. Put your thinking caps on because this song will have you ready for whatever fast-paced puzzles this game will throw at you.
Mystic Cave Zone from Sonic 2 by 4sythe
It wouldn't be a Deflemask showcase without at least one track from a Sonic game, right? This piece is an arrangement of Mystic Cave Zone from Sonic 2 and it pulls inspiration from Bobby Brown's "We are back", and the origins version of Mystic Cave Zone. Its super funky baseline creates a perfect vibe of adventure and exploration.
Android 808 by TobiKomi
This Jazzy Track was released for 808 day. 808 day is a celebration of the iconic Roland TR 808 drum machine, which is an instrument that was incredibly influential on modern contemporary music. TobiKomi has made a fantastic tribute piece that showcases it perfectly and is incredibly fun to listen to.
Death From Above by Legobuzz
This is an original piece that was made in Deflemask and styled after the battleship theme from Thunder Force IV. They wanted to create a greater sense of urgency while still maintaining the essence of the original and really hitting the mark during an intense space battle. This song will definitely have you on the edge of your seat.
Proto launch-based Zone from Sonic 3 by Cartoons Animate
It rounds out the sound of the piece quite nicely with the addition of some extra elements from the PC and the Origins versions as swell. It's upbeat and a really fun time if you're looking for a bit of sonic nostalgia.
And that's all we have for this month's showcase! If you enjoyed these artists, definitely go check them out and stay tuned for our next Deflemask Showcase!
Check out the video here with Mimi!
Oh before you go, do you like chiptunes? Cats? Maybe Mimi or the Sega Genesis? Well, if you do, let's have a catjam together, and subscribe to us on YouTube!
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Now, who doesn't love to chew gum? Here at Mega Cat Studios, we chew gum every chance we get. And we also had a chance to interview one of the developers of Garbage Pail Kids: Mad Mike and the Quest for Stale Gum, Tim Hartman, of Retrotainment Games, and here's how it went!
How was this game born?
The game was born out of our love for the Garbage Pail Kids and the Nintendo Entertainment System.
As young kids in the '80s, Greg and I grew up fans of trading cards and various products that emerged as the GPK craze broke out. Garbage Pail Kids were loved by kids, hated by adults, and snubbed by the gaming industry in the NES era. They were controversial, which may have kept them out of the space. We like to say that we're creating the Garbage Pail Kids game they've long deserved.
What was development like?
The design process for this game flowed very well as our team loved the opportunity to work with Topps to bring their characters to life and felt natural to do so. It was a real treat to get deeper into the GPK lore since many of us on our team are lifelong fans and collectors.
One of the main ideas was to bring as many GPK characters to life as possible; so we went through the cards, found ones we liked that we thought would work, and then brainstormed about what they could do in the game to make them unique and add variety. In the end, we were able to include 40+ characters.
Developing for the NES is nothing but difficult though. You have to deal with the challenge of game development along with hardware restrictions, space constraints, and more. But this is what we love and what GPK deserved so we wanted to make it happen.
What did you learn about yourself through this game?
Personally, I learned that it was very difficult to make the tough choices of which characters to use and which characters not to use in the game. There are so many amazing characters in the GPK universe and it was super tough to narrow it down.
What makes this game special?
It's a legit game made for the original NES and directly ported to modern consoles like Nintendo Switch, Xbox, and Playstation. You get the same game regardless of where you’re playing it.
Even though it is littered with GPK lore, characters, and fun, gross elements, it is however a game someone can pick up and play without being familiar with the Garbage Pail Kids. We designed it with the idea that every level has something new and surprising in it. It also has minigames, a trading-card mechanic, fun NPCs, and a silly story. Our audience is anyone who likes games. It's also cool to give people a chance to get their first new NES cart, which is something a lot of players have never experienced before.
How does sound play a role in the game?
A quirky and unique brand like Garbage Pail Kids deserves an equally goofy soundtrack that’s fun to listen to and a fun set of sound effects. Complete with burp and fart samples, the sound is definitely a highlight of the game.
What games influenced this one the most?
We started by making the game we wanted to play. It wasn't a case where we were looking at another game as a model or a direct inspiration.
Any fun stories or wild moments during development?
Getting to work with Adam F. Goldberg, Ira Friedman at Topps, iam8bit, Digital Eclipse, and Joe Simko was particularly fun, as we got to smash a ton of '80s nostalgia and love for the era into this goofy project.
The wildest moment for me personally was when I was having a meeting with Ira Friedman, and my son threw up during it. I quickly yelled out Up Chuck (a character in the game) while Ira assured me it was a Luke Puke.
I still laugh about this every time I think about it.
Do you think preserving older gameplay mechanics in new games is important?
Yes, but I think it is healthy to have both new and fresh mechanics whenever possible when developing. Old mechanics are tried and true, being very familiar to players, but taking a chance on fresh mechanics can really help create a new experience. For example, Leaky Lindsay and Luke Puke both have projectile attacks but Lindsay’s snot rockets are the classic straight-ahead shots while Luke’s projectile vomiting follows an arching path. This allows for some unique combat with Luke because you can hold B to get more distance, rain the attack down onto enemies below or leave a pile of puke in front of an enemy and wait for them to step in it and take damage.
What's your favorite memory as a gamer?
My favorite memory as a gamer is playing Baseball Stars for the NES with friends like my business partner Greg Caldwell. Creating our own leagues and teams, playing full seasons, keeping stats, throwing controllers, and getting into fights over gameplay is something I will cherish forever.
Who will enjoy this game the most?
Garbage Pail Kids: Mad Mike and the Quest for Stale Gum is for old kids like us and young kids like our children. We think the older crowd who grew up with the Garbage Pail Kids will have a great time with it. It's fun and silly and gross -- which makes it great for younger kids as well. Ultimately, it's for people who want to experience a retro game, whether this is their first time experiencing an 8-bit game or they've been playing NES since they bought one new.
Retro gamers will enjoy this the most, but I feel modern gamers who give it a chance will be quite surprised by the various hero characters and their unique offensive arsenals. Each of our hero characters has a unique strength that will help you tactically in the game if you pay attention.
Bottom Line, why must someone play this game?
You must play it to experience what people are calling "The Grossest Game of the Year.” And if you knew GPK from the ’80s, it’s a fun trip down memory lane.
How do you want this game to be remembered?
I'd like this game to be remembered as us giving the Garbage Pail Kids the 8-bit game they have always deserved. The brand was so iconic and important, so them not having a game back in the late '80s was a travesty.
What's next?
Right now we are continuing to market Garbage Pail Kids: Mad Mike and the Quest for Stale Gum and our other games, Haunted: Halloween '86, Haunted: Halloween '85, and our newest open-world, mystery-adventure called Full Quiet. In addition to creating our own IP, we’re also entertaining ideas to bring existing IP to life in retro form, especially for others who never got their moment in the 8-bit sun.
We love retro and remain committed to that space with whatever we do which includes the publishing venture 8-Bit Legit, consisting of Retrotainment Games and our partner Mega Cat Studios. In 8-Bit Legit, we take games from cartridge to console.
Anything else you'd like to add?
It's all about 8-bit. It's what we do at Retrotainment. The cartridge comes first. We also think it's cool to expand the NES catalog with games that have been passed over back in the day. Keep an eye out for what goofy game we can cook up next in our 8-bit laboratories. And as always, shout out to the NES homebrew community for making all this possible. We love being a part of such a vibrant, passionate, growing community!
Check out the launch trailer here!
Tim Hartman
]]>With just under 10 days to go, I'm eating breakfast in a red wig and riding my broomstick to the office in anticipation of the next installment of the Cotton series, Cotton Fantasy.
If you’re like me, you have an appreciation for well-crafted Japanese video games. So when I saw Cotton Fantasy coming to the Nintendo Switch, I was immediately intrigued, given the history of the franchise's retro roots. Well, it turned out to be everything I hoped it would be and more! Here’s why I love this game so much…
Overview
Obviously, the main character is Cotton. In addition to your standard shot and bomb, she has magical attacks that take up large chunks of the screen, showering her with point bonuses. When downed, certain enemies will drop a colored crystal which will give magic attacks depending on its color when picked up. Cotton's set-up, in addition to requiring speedy, reactionary play, also entails constantly flitting around the screen to juggle priorities.
Similar to success' delightful shooter series, Psyvariar, the player tackles this game with Ria and reaps no benefits from jewels, magical attacks, or endless showers of point items. In turn, as the bullet passes near you, your weapon levels up, and a shield is created for a brief period, in which you can use it to smash through bullet patterns or shoot enemies close up. Play through the game with Ria, and you'll need a totally different survival and scoring strategy.
Another popular one is Fine from Success' own obscure shooter, Sanvien, which has a time system to keep you constantly on the verge of death. Then there's Luffee, which manages to boil the game down to a much more traditional shooter. You will also find the game's final boss, the antagonist, who features a new play mechanic, such as throwable projectiles, found in classic R-Type.
If that wasn't enough variety, finishing the game with each character unlocks a fresh, console-exclusive level, depending on their abilities and themes, with every character we've defeated thus far. With Ria, for example, there is a horizontal Psyvariar, featuring enemies, patterns, and backdrops just like in the previous game. Additionally, the cotton onstage offers a modernized version of one of her past performances.
Difficulty Level
Cotton Rock 'n' Roll is high-octane and moody. Set in a cheerful gothic world, its main character, a witch, is trying to find out the secret behind the disappearance of Willow, the in-series equivalent of our world's magical candies. That sends her to a zone that exudes personality, where enemies continually fill the screen. Things move fast, and thanks to superb varieties of approaches to level design, you'll face all kinds of different challenges, from somewhat tight areas somewhat reminiscent of R-Type's core gameplay to battles with level-sized flying fortresses, as well as vertically scrolling horizontal sections and races tearing through ever-tightening gaps. Finish a shmup from start to finish and you'll experience the feast of an entirely different genre.
Graphics & Sound
And one of Cotton Rock 'n' Roll's strongest features is its level design. It is dynamic, detailed, and contains sweeping set-pieces and elegant shifts around the player characters. Polygonal visuals are used and can bring style and class to a game set in a 2D playfield. Mixed media stages can make you look twice at times, but Cotton Fantasy blends them nicely, and continues to be a treat for the eyes.
With bosses full of character, they also have attacks with a variety of different effects, catering to every style of play. Playing at the default 'Normal' difficulty, the boss battles can feel short. In most cases, the second form isn't revealed until the very end when there's just a few seconds left. Turning the difficulty up remedies that, if you're up to the challenge.
Overall
This release lives up to Cotton's usual high quality standards. Few shoot 'em ups have as many varieties in terms of how you can play, nor such a well-designed world as what Cotton does. No matter what type of game you like, Cotton Rock 'n' Roll will offer something to please you.
It should come as no surprise that Cotton Rock 'n' Roll Fantasy manages to pull off its total execution beautifully. Action sequences in the game are absolutely incredible, and the fun is easy to find.
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We're easing into mid-october with some indie classic/best upcoming games first on the list we have Despot’s Game: Dystopian Army Builder early access it's roguelike tactics coupled with supercharged battles where you build a team to later sacrifice them to advance on the field they came up with a perfect elevator pitch for it actually a group of people that wake up in a strange post-apocalyptic labyrinth with no memories and a bunch of weapons so choose your loot and turn your squad into wizards ninjas and all kinds of heroes basically building your army you can survive the labyrinth and if you do you'll meet the end game builds of other players this war is to the death and only one team will be spared this game is much heavier on tactical smarts rather than reflexes especially when commencing in indirect combat you'll have food throwers a mythical stale pretzel thrower and even fridge movers to equip your front liners while you sit back and watch the riot afterwards so if you're ready to feel the satisfaction of watching a bunch of vivid colored pixelated stick figures rush into the heat of battle make sure you get around to playing this game.
Next on this list is the second game from the creators of the RPG hyper light drifter this one's called Solar Ash the pixel art on this is just gorgeous it's a single-player where you become Rey, a void runner you'll be skating leaping soaring, and even gliding through a kaleidoscope universe however this particular universe is on limited time because it's being consumed by a black hole the void is calling and rather than focusing on just combat there is greater weight on the fluidity of your movement as ray traverses between environments and even floating landscapes to get to the bottom of things in addition to the combat and fluidity is speed timing is everything and in Rey's universe the success when facing enemy encounters relies on striking at the precise moment solar ash will be released on October 26th.
Now if you're tired of the typical brawler or tower defense plot this next game should give you that bite you're looking for. The last friend will set you on a mission to save all the doggos. Doggos around the world are disappearing and you come in as alpha who at an early age lost your fur best friend now in your travels on the wastelands alpha crossed paths with mutants who dognapped a lost puppy it's not long after your battles that you realize you have the ability to understand what the pup T1 can say together with T1 in your dog-friendly upgradeable RV you rescue pooches across the wasteland freeing these pups means adding them to your team and unlocking combat abilities for you or towers to defend your RV you'll have the pick of the litter when it comes to offensive and defensive options to protect your yard it's a dog eat dog rolled out there so best to bring all paws out.
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The adorable adventure game transports you to ancient Poland, as Yoyo, a cute little creature that's completely original. Yoyo's Great Adventure was created as an entry to the Yandex programming contest, and now we can't wait to play it. However, you need the classic ZX Spectrum from 1982 to run such a game.
Indieretronews.com offers us some great insights into the game saying, "The story and gameplay however is inspired by the mechanics of a puzzle platformer that resembles 'Dizzy' games, except with a completely different story, character, locations, and more you'll just have to experience for yourself."
Is Yoyo's Great Adventure an adventure you'd like to go on?
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