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      Game Culture

      Hop to the top with Murtop!

      Hop to the top with Murtop!

      Ribbity rabbity boo! What happens when carrot-hungry moles invade the world? Who's gonna save the day? We believe it's going to be Murti!

      Mega Cat Studios had the amazing chance to interview Xavi Gomez the Producer of the up-and-coming fast-paced arcade game Murtop! Count your coins and get ready to hop as we check the development of the game!

      How was this game born?

      Murtop was born in 2019. But before being a game, it was an arcade cabinet which I built from scratch in my spare time, from 2015 to 2018, to play old arcade games. The name Murtop comes from “Murti” (a bunny that my partner and I had) and “Bartop” (an arcade cabinet without the base, or pedestal, which was the model I was building). Once I had the cabinet built, I decided that I wanted to create my own game to play on it, and that’s when Murtop, the game, was born.


      What was development like?

      Murtop was a hobby for me for almost 3 years. I was working from time to time, at night, on the weekends, mostly getting used to Godot (the game engine I use). Basically, I was just having fun learning about everything related to game development while creating a game. I didn't have in mind publishing at all. I was casually posting my journey on Twitter and Reddit and people seemed to like it, which encouraged me to keep going. But in a drastic turn of events (in a good way!), Flynn's Arcade, my publisher, contacted me in the summer of 2022 and they offered me a deal to publish Murtop.

      From this point onward, I could say I turned into a "serious game developer" by force. First of all, Murtop didn't have any music nor sfx and I also needed some promotional art and such, so I hired a professional musician and an artist to help me. Now, I only had to finish the game, hehe! And having a full-time job, managing game development, work, family, hours of sleep... The last few months of development were challenging. But I made it through and now Murtop is going to be a reality!

      What did you learn about yourself through this game?

      That I need to learn to focus. Do one thing at a time, and do it properly. I tend to do multiple tasks at once and it nevers ends well. I also learned that I’m actually capable of creating pixel art, which was a new thing for me.


      What makes this game special?

      It’s a new take on the 80’s arcade games. It has more pace, better playability and controls. It’s also designed and programmed having in mind the restrictions those games had, so it could be easily ported to actual older systems. Murtop can run natively on a "potato computer" (e.g. a Raspberry Pi).

       

      How does sound play a role in the game?

      Sound is crucial in Murtop. Thankfully, Valen Haralambidis, a great musician, helped me with the music and sfx. He designed the whole sound to be resemblant of the old arcade sounds but with a modern twist. This type of games rely a lot on sound because the graphics are kind of basic.

      What games influenced this one the most?

      Murtop is mostly based on Dig Dug and Bomberman. I took the digging and killing subterranean enemies with rocks from Dig Dug and the bombs and their explosions in multiple directions from Bomberman.

      Any fun stories or wild moments during development?

      I would say that the wildest moment was when Flynn’s Arcade contacted me. I was in my bed, ready to go to sleep, scrolling through Twitter, when I received a DM asking if I would like to publish Murtop on the Nintendo Switch. I just couldn't believe it! First of all, someone wanted to publish my game, which was bonkers, and secondly, on none other than on a Nintendo console, which are the consoles I grew up playing with.

       

      Do you think preserving older gameplay mechanics in new games is important?

      Yeah, I think it is important because usually older gameplay mechanics are easy to understand and the players can pick up and play the game more quickly. But preserving older gameplay mechanics doesn't necessarily mean that new games can't introduce new mechanics or innovate in other ways or mix them with older ones. This can lead to a more enjoyable and satisfying gaming experience.

      What's your favorite memory as a gamer?

      In terms of arcade games, I remember fondly playing Pang and Puzzle Bobble with my father in the bar next to my childhood home. I spent so much money on it! I also remember having a blast playing multiplayer games with my friends, such as Age of Empires, Warcraft, and StarCraft. We also liked to gather to play GoldenEye 007, Perfect Dark, and later on, TimeSplitters 2.

      Who will enjoy this game the most?

      I believe that everybody will enjoy Murtop, but I think people who played arcade games in the 80’s and the 90’s will appreciate it the most.

      Bottom line, why must someone play this game?

      Because it’s so funny to see a cute little bunny poop bombs! 

      How do you want this game to be remembered?

      I would like Murtop to be remembered as a “classic new arcade” game.

      What's next?

      I’m in talks with some companies to release Murtop on their platforms. I would love to  see a physical release of Murtop and I would also like to have a dedicated “Murtop” arcade cabinet, with a vertical CRT monitor, its own art and controls and so on. So I will do everything that’s in my power to make those things happen.

      Anything else you'd like to add?

      Thank you all for having me. It’s been a pleasure. Let’s keep arcade games alive!

       

      Check out Murtop on Steam

      Check out trailer here:

      Follow Hiulit on Twitter, Github, and Youtube to get the latest updates from them! Support them on Ko-fi and Patreon!

      Interview with Speedrunner star, ClipboardGuy

      Interview with Speedrunner star, ClipboardGuy

      Mega Cat Studios had the chance to interview the title holder of being the fastest person to finish Cuphead in Any% Version 1.1+ with a total running time of 28m 10s 040ms, in the speedrunning community, ClipBoardGuy! He shared his insights and issues with the community as well as some motivations for those who are aiming to enter this community! Here’s how our interview went!

      How did you discover speedrunning?

      I think it was a GDQ run of Super Meat Boy sometime around 2016 that I saw on Youtube.

      What made it interesting for you to check it out?

      Hearing that somebody can beat a game in such a short amount of time is cool when you first hear about it.

      What were the biggest issues you encountered in the community?

      I haven’t personally dealt with any big issues that have come up in the Speedrunning community. You have to deal with toxic people occasionally, but those people are the exception, not the rule.

      What would be the best memory or moment you’ve experienced?

      It would have to be when I got the Any% WR in Cuphead. It’s validating to finally achieve what you know you can do after so long.

      Should other people also try and check out speedrunning? Why so?

      Definitely. Watching a speedrun of one of your favorite games is a great way to blow your mind lol. Speedrunning as a player also feels good to improve on, even if you’re not top-level steadily.

      What makes the speedrunning communities special?

      Sharing the excitement of discoveries and personal achievements with your peers. Turning what would typically be an isolated endeavor into something you can connect with people over.

      Who do you think would enjoy speedrunning as well?

      Anyone who enjoys competition and self-improvement in other things, especially esports.

      How would you describe your experience and stay in the community?

      When I started, I didn’t interact much with the community for a while. I think I was afraid of being annoying or overbearing if I asked for help with anything. But the longer I’ve been in the community, the more I see how helpful and kind the people there are. 

      What are your suggestions for the Speedrunning community?

      I always like seeing more events that unite people and highlight each other’s achievements. 

      What made you stay long in this community?

      My own will to help myself and others improve at what they love doing.

      What is your message to those who admire and watch you?

      If you want to get into speedrunning, there’s no better time than now. And don’t feel like you need to do or achieve anything at all. Just enjoy the journey.

      Anything else you’d like to add?

      Nope.

       ----------------------

      Check out his newest World Record for Cuphead here:  

      Check out ClipBoardGuy on Speedrun.com and follow them on TwitterTwitch and Youtube to get more updates on their Speedruns!

      Want to see more of things like this? Or maybe you like cats or the Game Boy or the NES? If you do, let's have a catjam together! Join Mega Cat Studios on Discord for more fun and excitement!

       

      Come out, come out wherever you are! - SCHiM

      Come out, come out wherever you are! - SCHiM

      Livingin the shadows is quite a sad and hard task, but Ewoud, the Producer and Game Developer, of SCHiM, made us see how easy and fun it looks!

      The player plays as a SCHiM, the soul and spirit of an object, thing, or living thing. Everything in the world has one. A SCHiM should NEVER be separated from their thing! This does happen to the SCHiM the player will play in this game. This SCHiM who is attached to a human being is separated from him early on in the game and you as the player will have to get back to him before it's too late! 

      Come out of the shadows quickly because here's how our interview with them went!

      How was this game born?

      The game was started out as a project for my college exam for my Game Development course. I was able to collaborate with my previous intern company, Extra Nice, after a lot of social media and press attention, we decided to make SCHiM a full fledged game.

      What was development like?

      During the development of SCHiM, I was able to get a real grip of what (indie) game development actually looks like, compared to my time back at school. I found out that it takes a lot more planning and a lot of concepting, testing and reiterating. Things that I wouldn't have gotten a lot of experience in otherwise.

      What did you learn about yourself through this game?

      Through the development of SCHiM I learned what kind of games I want to make and how I go about working on my own. The development of the game started during the pandemic so I had to adapt to working at home and staying productive.

      What makes this game special?

      I think what makes SCHiM special, is that it is a universally relatable concept. Almost everybody remembers jumping on the cracks in the pavement or the lines at a crossing, or in this case the shadows.

       

      How does sound play a role in the game?

      We are glad to work with a company called Moonsailor, who is producing the audio and music for the game. The audio in the game helps with the world building of the game, but we are careful to also implement visual cues, to better aid those with trouble hearing.

      What games influenced this one the most?

      A game that I took inspiration from in the beginning was Splatoon, even today we get many people referencing that same inspiration when they see the game in action.

      Any fun stories or wild moments during development?

      The biggest moments during development have been the reactions to the game online. The game has gone viral a few times, and the reactions from players were a big inspiration to keep going, and seeing that our hard work is being seen.

      Do you think preserving older gameplay mechanics in new games is important?

      Games are still a relatively new medium, I think it really is up to the developer to have the creative freedom to create their game the way they want to make. Of course there are basic mechanics and interactions that have matured along with generations of games (e.g. pressing a button to jump, using a joystick to move, etc). These mechanics are easy to implement and are usually expected in any modern game, but if your game works (better) without, let's say a jump button, then I don't see why that has to be preserved.

      What's your favorite memory as a gamer?

      My favorite memories are from my early days playing Minecraft with my friends, and making playable minigame creations in the singleplayer mode. I think this is where I was able to have an early creative output as a kid.

      Who will enjoy this game the most?

      Ideally I think everyone should be able to enjoy SCHiM, I think the people who will enjoy it the most are the platformer and the exploration players.

      Bottom Line, why must someone play this game?

      You should play this game to know how it feels to live in the shadows!

      How do you want this game to be remembered?

      If this game would be remembered in any meaningful way, even to a few, then I consider it a job well done. A childhood favorite, an inspiration for one's own project, or just a good time, that would be fantastic.

      What's next?

      For me, I'll probably work on new game prototypes while doing a simpler job in the game industry for a little while.

      Anything else you'd like to add?

      Wishlist SCHiM! :D

      Check out SCHiM trailer here:

       

      Follow Ewoud on Twitter, Instagram, YoutubeDiscord, Tiktok to get the latest updates from them!

      Interview with the Speedrunner star, WitherMan!

      Interview with the Speedrunner star, WitherMan!

      It was with great pleasure to have interviewed the person who placed 1st in Sonic Adventure in the speedrunning community, with a total running time of 1h 06m 28s, WitherMan! Here's how our interview went! 

      How did you discover speedrunning?

      I discovered Speedrunning at school, with the first Speedrun I ever watched being CGN's run of F-Zero GX at AGDQ 2014. There was something so magical about that run that made me enthralled with watching runners from that point forward, but it would be YEARS before I ran anything myself.

      What made it interesting for you to check it out?

      I think what really pushed me to get into Speedrunning big time was wanting to step away from the FGC. I've had a lot of problems in my local scene and finding a way to stay competitive without having to directly compete with other people has scratched the itch I once had for fighting games. My favorite part of fighting games has always been the feeling of self-improvement, and Speedrunning gives that to you tenfold.

       

      What were the biggest issues you encountered in the community?

      I don't particularly want to get into this one, but there have been some bad apples in a lot of the communities I've been in. I've left any community which was full of them, and thankfully in the Sonic and Billy Hatcher communities, bigots and self-centered room-dividers are typically handled with efficiency.

       

      What would be the best memory or moment you’ve experienced?

      After trying nearly every day for a year straight, getting the sonic story world record during my GDQ Hotfix run. It was the most climatic run I've ever had, and finally fulfilling the dream and pushing Sonic Adventure further in front of the biggest crowd the game has ever seen is something I'll never take for granted. That run is forever etched in history, and a core memory.

      Should other people also try and check out speedrunning? Why so?

      100%! Speedrunning is a hobby that when approached with a healthy mindset can really change the way you look at everything. Every game has a Speedrun community somewhere!

      What makes the speedrunning communities special?

      We're all here to celebrate our favorite games and push them further than anyone had ever intended. They're communities formed with love, and that in and of itself is very magical in a way.

      Who do you think would enjoy speedrunning as well?

      Idk what this question means, sorry!

      How would you describe your experience and stay in the community?

      Very welcoming. It's extremely easy to get into the Sega speedgame communities. It really does feel like a second family at times to me.

      What are your suggestions for the speedrunning community?

      Never stop pushing. Be willing to do what other people don't want to do. If you want to run on obscure hardware or play a game no one cares about, that's awesome. Commit to making yourself happy, and running what you want to run.

      What made you stay long in this community?

      The support. While there was a tiny bit of pushback in the beginning with attempting to argue in favor of Sonic Adventure, the overwhelming amount of support I've received from the community in several different ways has totally changed my life and given me a drive that I thought I had long since lost.

      What is your message to those who admire and watch you?

      Subscribe I suppose? Idk, it's very strange to imagine having admirers 

       

      Check out WitherMan on Speedrun.com and follow them on Twitch and Youtube to get more updates on their speedruns!

      Want to see more of things like this? Or maybe you like cats or the Game Boy or the NES? If you do, let's have a catjam together! Join Mega Cat Studios on Discord for more fun and excitement!

      Achievement Hunter time!

      Achievement Hunter time!

      Mega Cat Studios had the awesome chance to converse with the Achievement Hunter fan, Jefflez from Reddit! We asked about their experiences and stories from the guys they admire on Achievement Hunter and the AH fan community they belong to. They gave us a sneak peek at how their community dynamics are! Here's how our interview with them went.

      AH Group Picture from the Achievement Hunter official Twitter page

       

      How did you discover Achievement Hunter and how long have you been in the community?

      Oh man if I had to guess, I was browsing YouTube way back in 2010-ish and I got recommended a rage quit Michael did in Mirrors Edge, which I was playing at the time. And I remember just laughing and then going to the AH channel and subbing immediately. So yeah about 13 years I've been with this community, it's been a wild ride for sure 🤣

       

      What were the biggest issues you encountered in the community?

      Ooof, after all this time, I'd say welcoming new things, whether it be ideas, cast members, or just something against the norm.

      Ever since the days when even Lindsay was featured as a small role in letsplays, I've seen comments always nitpicking the new members whether it be for how they play, or just how they flow in gameplay. And occasionally when they'll start a new series, people would immediately dislike it and do not let it grow the way it should. Not to say that everything AH puts out is Gold, but hey no Channel has consistently perfect content, but sometimes the Community would be way harsher than they need to be. 

      One example would be the Galacticraft let's play or Skyfactory series, and more recently ya dead ya drad.

      Especially when members left, it would create unnecessary divides in the community, when Ray first left, everyone had thought "oh they ousted him out" when it was just Ray wanting to do better things, and blatantly ignoring explanations. Worse when Ryan was removed for good reason, god that whole month was terrible just hope some people would sympathize with him and actually bully the AH members on social media. Like, y'all don't think that was hard for them too?

      The community really does have some one-way relationship sometimes, but those are the vocal minority, the true enjoyers like me just watch, leave a like, and go on.

       

      What would be the best memory or moment you’ve experienced?

      Oh man, I'd say the day they started doing GTA IV let's play. Those let's play we're just back-to-back hilarious, and I'll never forget rushing home from school with my mates and we'd scramble to watch the next one. Between that and the recent UNO Livestream 🤣

       

      What would be your all-time favorite video from Achievement Hunter and why?

      Ummm. Ironically I'd say either the first Gmod Murder or Prop Hunt videoThose 2 series I always go back to, and both videos just perfectly depict what AH is all about, fun times with friends and making everything funnier in-game wise

       

       

      Should other people also try and check out Achievement Hunter or Rooster Teeth? Why so?

      Absolutely! While I personally don't check out everything they put out, they do seem to offer something for everyone. I mean I remember watching Red Vs Blue and discovering RWBY way back in the day, and now I'm anxiously waiting for Volume 9. And while the members may often change, sometimes you'll find that you like the actual person themselves and you can check out their personal streams. RT/AH really does offer a nice community for people who appreciate gaming, fictional stories, or even just chatting around. It really is a nice place on the internet

       

      With that, does that makes the community special?

      Oh absolutely. It may have its problems, but it really is people just loving to hate, they still think the channel will miraculously be like the old days.But in reality, it's just the same group of people who love playing video games

      Sure it may be different by comedy standards, but that's kinda the test of time. What's funny now may not be funny 10 years from now.


      Who do you think would enjoy the community as well?

      Anyone who likes to play games really. Very LGBT friendly too, and I don't listen to Face Jam but I hear that's also good for food reviews too, so really just anyone who enjoys internet/gaming culture

       

      How would you describe your experience and stay in the AH community?

      I've always had a good experience here, whether it be in the YouTube comments, the subreddits, or even on the old RT forums. Of course, during times of controversy, it wasn't always pleasant, and a lot of ignorant/hateful posts, but after a few days it's back to normal cause it really is jus people who love to hate. But in time I've made lots of cool friends that I continue to play games online with and it's a time of my life I'll never forget

       

      What are your suggestions for the whole AH community?

      If I had to suggest, Be more open-minded, like if we get a new member/series just give it time to grow, let them get the reins in, and if it's a struggle for you to watch still, voice your criticism and move on. Just don't be an asshole about it. And try to remember that this is a company that started out from just 5 dudes in college that got drunk and played video games a lot. Yeah, it's different now, obviously, but it's not like these bigger media companies like IGN or Gamespot or even the parent company Warner Bros. themselves.

      They are just entertainers and they gotta do their best to entertain. Also, it's okay to stop watching, maybe just try the podcasts or other stuff, but its okay to move in from something that doesn't make you happy.

      And don't be afraid to check out members' personal streams, sometimes they ARE better when not under YouTubes/WB Age-Restricts vision

       

      Check out Achievement Hunter in Youtube, Twitter, and Instagram

      Want to see more of things like this? Or maybe you like cats, retrogames, or the NES? If you do, let's have a catjam together! Join Mega Cat Studios on Discord for more fun and excitement!