Wings and Thighs: Piecing Together Enemy Behavior in The Meating
Coding enemies is a lot like cooking. Answering the question of "How should this enemy behave?" is similar to answering...
designing enemies Jul 10, 2019Coding enemies is a lot like cooking. Answering the question of "How should this enemy behave?" is similar to answering...
designing enemies Jul 10, 2019A guide to organizing banks of sprite and backgrounds tiles to optimize memory for the NES.
background Feb 24, 2018The second in a series about designing enemy concepts and behavior, using examples from Lethal Wedding.
bride games Jan 12, 2018Part 1 in a series of essays about enemy design.
apeels court Dec 09, 2017