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      Indie Retro Interview Showcase: Vengeance Hunters

      Indie Retro Interview Showcase: Vengeance Hunters

      Continuing our exploration of featuring games from our Indie Retro Showcase from Super MAGFest 2025, we shine a spotlight on the visually stunning world of Vengeance Hunters by Nalua Studio, the winner of the Best in Art Direction award.

      Inspired by 90's era beat'em-ups and fighting games, Vengeance Hunters delivers a thrilling experience with fast-paced combat, fluid combos, and a vibrant Saturday Morning cartoon aesthetic.

      Join us as we uncover the artistry and innovation behind this captivating game!

      Tell us about how your game was born.    

      Nalua Studio: "A group of people really wanted to make a Neo Geo beat'em'up. So we did!"

      What was the development like?

      "It was pretty rough as the Neo Geo is not the easiest platform to develop for. We also targeted the PC, Switch, PS4/PS5, and Xbox ecosystem as well as shipped real carts for the Neo Geo."

      What's your favorite memory as a gamer?

      "The first time I heard thunder in Legend of Zelda: A Link to the Past. The rain, the screen changing when lightning hit, and the sound of thunder. It was such a massive shift for me as games went from something I played to pass the time (NES) to something that I could be deeply connected to."

      What games influenced Vengeance Hunters the most?

      "Genre influences include, of course, all of the heavy hitters like Final Fight and Cadillacs and Dinosaurs as well as later games like Guardians 2. However, Marvel vs. Capcom and other fighting games influenced the gameplay quite a bit."

      Any fun stories or wild moments during development?

      "When trying to come up with ideas for a boss, I had brought up the concept of walls that could pop up during a fight with turrets that could shoot at the player. The turrets would be destroyable and something the player could choose to ignore and rush down the boss. Risk/reward idea. However, one person on the team HATED the idea so much that he even said the soul of the game would suffer. So, naturally, we didn't go with that idea LOL."

      Do you think preserving older gameplay mechanics in new games is important?

      "Yes and no. Replicating all mechanics has its place in regard to helping define a game and it's genre. However, there should be room for changes, improvements or additions. For example, Vengeance Hunters do not have the traditional "walk into the enemy to grapple and throw" them. For me and many others, this has always been a pretty wonky mechanic. Also, from a dev side, it ends up creating a lot of work that has to be duplicated for each character just so they can have a homogenous attack. If you attempt to make it not homogenous, it becomes very costly in terms of time and money. Instead, we went with a character specializing in grappling and gave him 9 different throws for people who want to feel like a wrestler type. All while freeing up the other two characters to play uniquely."

      What makes this game unique?

      "Our Signature move system is not something I have seen in other beat'em'ups and I am proud of it. It's both easy to use and has a lot of depth for those who want to lean into it. The aerial combo system is nothing super new to modern beat'em'ups, but nothing like it existed back when Neo Geo games were still being produced. I am very proud of it and how it feels different with each character."

      Anything else you'd like to add? Promote?

      "We are developing a new game for the Neo Geo that we can't talk about yet. But we will hopefully have something to unveil in the next few months!"

      ---

      Vengeance Hunters is NOW AVAILABLE for Steam, PlayStation, Xbox, and Nintendo Switch

      Vengeance Hunters by Nalua Studios is an adrenaline-fueled Neo-Geo hardware-developed beat-’em-up that lets you and a friend in local co-op fight mutants, zombies, punks, gangsters, lab techs with bombs (you read that correctly), suited mystery men, cyborgs and more across multiple stages, sublevels, and secret areas.

      Follow Nalua Studios to learn more about their studio!

      Watch Vengeance Hunters' trailer here: 

      Indie Retro Interview Showcase - Chronicles of Astraea: Former Dawn

      Indie Retro Interview Showcase - Chronicles of Astraea: Former Dawn

      The Indie Retro Homebrew Showcase at Super MAGFest 2025 has ended, and it brought together some of the most creative and passionate developers in the retro gaming scene. These finalists poured their hearts into crafting unique, nostalgic experiences that captivated players and judges alike.

      Over the coming weeks, Mega Cat Studios will spotlight these standout games and interview the developers about their inspirations, experiences, and what makes each one special!

      First, we highlight Former Dawn by Something Nerdy Studios LLC, the esteemed winner of Best in Show in the Indie Retro Homebrew Showcase. Grab your swords and prepare to be enchanted by this epic 8-bit Action RPG with a 16-bit soul element and innovative gameplay! 

      Tell us about how your game was born.    

      Jared: "I dreamt up the storyline and basic world for Former Dawn around the tail end of 2010, and it was only intended to be a Science Fiction story in the raw, not necessarily used for a video game. Over the years, I chewed on the ideas and refined them from time to time.  

      In late 2018, Dominic showed me how (contrary to both of our fears) easy it was to get a basic NES game written in 6502 assembly. We pair-programmed 3 proof of concept NES ROMs to get our feet wet with the major points of the NES hardware, and a few months later, we founded Something Nerdy Studios LLC with a vision of making a radically advanced NES game the likes of which the world has never seen."

      What was the development like?

      "Well, it's still ongoing! But it's been a rough ride. Like war, it has been stretches of boredom and grunt work punctuated by moments of sheer terror or extreme victory. 

      Recruiting for this thing has been extremely challenging, but that phase of the project seems to be (thankfully) over. It's been a weird mix of modern and vintage computing, which is definitely not everyone's cup of tea. In particular, it's been very hard finding artists who can create graphics that conform to the system while also hitting the quality level that we're striving for."

      What's your favorite memory as a gamer?

      "Playing Final Fantasy II (read: IV) with my best friend in ~1992. At the time, the SNES was brand new and it felt revolutionary. That particular game was an instant classic and just has a certain charm that has never gone away. I'm very glad I got to play it when it first came out."

      What games influenced Former Dawn the most?

      "Chrono Trigger, Final Fantasy IV-VI, Terranigma, The Legend of Zelda, Metroid, and Metal Gear. We're trying to take the best elements from all of these games and synthesize them into a coherent whole. I don't believe that a story-driven RPG has to have boring mechanics, nor do I think that a lack of literal magic in the game's universe has to rob it of magical feeling."

      Any fun stories or wild moments during development?

      "The wildest moment was probably the first time that my wife Hali (who is also now the lead artist on the project) showed me what she could do with 8x1 attributes on the NES. Even I did not know until that moment just how far we could push this. I'm not the only person to look at her artwork and think "This looks like a painting." -- which makes sense, because Hali is a classically trained painter."

      Do you think preserving older gameplay mechanics in new games is important?

      "Yes, if they're good. We can safely jettison the bad stuff from the past!

      In some ways, Former Dawn is trying to do this: It combines older, pixel-based 2D graphics and mechanics with modern smoothness and an intuitive feel."

      What makes Former Dawn unique?

      "I think there are two broad sources of uniqueness for Former Dawn: One is the fact that it's the first truly modern, expansive game to be developed for the NES. Another is that the storyline is something that has been carefully written to be high-brow science fiction at its core instead of something cheesy that you can brush off as necessary but unimportant video game filler. Hopefully, the combination will land us a place in video game history."

      Anything else you'd like to add? Promote?

      "Sure! Follow us on Twitter, Bluesky, or Discord!"

      ---

      Former Dawn is an upcoming Action RPG for the NES!

      Set in the future on an exoplanet called Astraea, you take on the role of Jekuthiel, a hunter toiling away at the lower ranks of The Organization. Inspired primarily by 1990s JRPGs, this is a full-length, story-driven, action-packed epic adventure. It is unlike anything ever released on the NES. Help Jeku uncover the truths of Astraea and the origins of his people!

      Learn more about Former Dawn on Kickstarter.

      Watch Former Dawn's trailer:

      Kudzu is now sprouting to the Game Boy and Nintendo Switch!

      Kudzu is now sprouting to the Game Boy and Nintendo Switch!

      The Leafy Adventure is Now Invading on Game Boy and Nintendo Switch!

       

      [Pittsburgh, PA] April 5th, 2024 – Pie For Breakfast Studios, in collaboration with publishers Mega Cat Studios and 8bit- Legit, is thrilled to announce the highly-anticipated full release of Kudzu, available today, April 5th, on both Gameboy and Nintendo Switch platforms.

      Kudzu invites players to embark on a captivating journey filled with mystery, danger, and discovery. As Max, the apprentice gardener, players must navigate through treacherous landscapes overrun by the enigmatic kudzu plant to save their mentor, Zoen, from its clutches. With its non-linear gameplay, masterful storytelling, and captivating visuals, Kudzu promises an unforgettable gaming experience for players of all ages.

      Key Features of Kudzu Include:

      • Explore diverse environments, from ruined fields to lush forests, in your quest to unravel the mysteries of the kudzu plant.
      • Master a variety of gardening tools, including machetes and hoes, to clear your path and fend off menacing creatures.
      • Encounter a colorful cast of characters and engage in epic battles against formidable foes, including giant bugs and living plants.
      • Uncover the secrets of the kudzu maze and discover the true origins of this invasive plant.

      "We are beyond excited to bring Kudzu to both the Gameboy and Nintendo Switch platforms," said Mina Figueroa, Marketing Lead at Mega Cat Studios. "With its rich storyline, challenging puzzles, and nostalgic gameplay, we believe Kudzu will resonate with gamers old and new alike."

      Kudzu is available for purchase in both physical and digital formats on the Gameboy and Nintendo Switch platforms. Don't miss your chance to experience this one-of-a-kind adventure – grab your copy of Kudzu today and embark on an epic journey like no other!

      For more information about Kudzu and where to purchase, please visit Mega Cat Studios and or follow them on Twitter, Instagram, and Facebook for the latest news and updates.

      About Mega Cat Studios:

      Mega Cat Studios is an independent video game development studio dedicated to creating retro-inspired games for modern platforms. With a passion for pixel art and classic gameplay mechanics, Mega Cat Studios aims to deliver unforgettable gaming experiences that capture the essence of gaming's golden age.

      Contact: 

      sir.meowface@megacatstudios.com

      Presskit:

      https://presskit.megacatstudios.com/sheet.php?p=Kudzu

      WEEKY DOSE OF GAMING NEWS: Doom, RetCon Ghostly Capers, AYANEO Flip KB

      WEEKY DOSE OF GAMING NEWS: Doom, RetCon Ghostly Capers, AYANEO Flip KB

      So, Halloween just wrapped up, but we thought you'd like to know about a couple of horror-themed old-school games and a somewhat spooky update on an upcoming retro console. We may not have the scariest tricks, but we definitely have a few treats for you to sink your teeth into. So, light up a jack o lantern and sit tight for this week's scoop. Let's go. 

      DOOM

      Fun fact: Doom was never officially released on the ZX Spectrum or any other system then. This is because Doom was pretty much a technological marvel that came much later. The good news for anyone who wants a retro Doom experience because Digital Reality is bringing it to the ZX Spectrum 128K.

      We currently have a demo which looks pretty sweet with a retro aesthetic. Originally released as a TR-DOS disc back in 1996, it's pretty sweet to see such a classic horror shooter get a nice reverse makeover. Still, there's a lot of work to do if Digital Reality wants to make this version of Doom a complete reality.

      The game itself can be very demanding in terms of computer memory usage, and they've experienced a few crashes here and there. Still, the playable demo is a nice start, and we're all hyped to see how far they can go.  

      RETCON GHOSTLY CAPERS

      As we move on to creepy games with pumpkins, ghouls, and ghosts, Itch.io has just what the Plague Doctor ordered. Microchops is bringing us a sweet arcade platformer for the ZX Spectrum named RetCon Ghostly Capers

      The game sees you dodging ghostly traps, finding hidden items, and exploring the floor before everyone arrives at Superhero Steve's retro convention. Yes, you heard it right. We've got a haunted convention on our hands.  The venue is chock full of angry ghosts and ghouls who aren't too fond of Superhero Steve or his little event.

      So they decided to stash all the awesome retro gear, lock them in gates, and throw away the key. Now, this is where you come in. So, if you're looking to attend a major event from the comfort of your home while getting spooked, then maybe RetCon Ghostly Capers will tickle your fancy.  

      AYA Neo FLIP KB.

      Speaking of spooky stuff, there's nothing more terrifying than some supposedly good news turning out to be a hoax. Like the recent leaks about the AYA Neo flip not being real. Now hold your horses, though, because thankfully, that's not the case here. Phew! AYA Neo owner and CEO Arthur Zhang officially confirmed that the AYA Neo Flip DS is indeed a real thing. Yes, the unique dual-screen device is an actual AYA Neo product, and it's currently in the works.

      Since we're talking about some fresh news, there isn't much to go around when it comes to the Flip DS. That being said, the closest we can compare it to is the AYA Neo Flip KB., which features a 7-inch display, an AMD Ryzen 7 CPU, and Radeon 700 ADM integrated graphics. The only difference is, instead of a keyboard, we get a second screen a la Nintendo 3DS.

       

      The Flip KB is a pretty powerful portable device in its own right, and it's interesting to see how they'll work in the navigation controls without a keyboard. This may not sit well with some users, but it's way too early to draw any conclusions. We all know AYA Neo's on the grind with pumping out quality devices, so it's best to wait and see.

      Check the Weekly Gaming News here:

      Come play and talk with us on Discord and subscribe to our YouTube for more Retro Gaming News!

      WEEKLY DOSE OF GAMING NEWS: Death Rally, Star Wars: Dark Forces, TJDT 101

      WEEKLY DOSE OF GAMING NEWS: Death Rally, Star Wars: Dark Forces, TJDT 101

      To keep things consistent every week, we'll mix things up more often than usual. This means bringing you the latest retro gaming news from across the board and also giving you the 4-1-1 on some of the newest retro consoles. After all, these go hand in hand. More consoles, more action-packed games to play. No matter how strange these consoles may be. 2 new Amiga ports and an interesting console coming up. So if you’re curious, stick around!

      DEATH RALLY

      First up, we got a new Amiga port of a car crashing, high-octane classic, brought to us by BSzili. It's a brand new 1.0 version of Death Rally, a top-down racing game originally developed by the ever-popular Remedy Entertainment. While you'd assume it's a run-of-the-mill racing game with an edgy title, it's way more intense than you think.

      Death Rally takes players to a world where you not only have to win the race, but you also have to annihilate your opponents. With both driving skills and the racetrack itself, you'll take down the competition one by one before facing the undefeated master, the adversary. It's not all about the race, as you'll find yourself making deals with the shadiest individuals to get the cash necessary to build the ultimate death rally machine.

      It's all about playing the game and not just driving headfirst into your enemy. If you're interested, all you need is a working Amiga with the proper specs to give everyone at the death rally a run for their money. So happy trails, and don't get totalled.

      DARK FORCES

      BSzili strikes again with yet another awesome Amiga port. This time we go from death race to outer space in a galaxy far, far away. We are looking at an Amiga port of the Star Wars FPS game Dark Forces, a game developed and published by Lucas Arts, originally released in 1995 for MS DOS and Macintosh. So talk about a classic.

      Regarding development, BSzili based this Native Port of Dark Forces on the Force Engine. And while there was already a 68K Mac version of Dark Forces, there wasn't much info to go around. For the Amiga port, Bszili had to strip away most of the forest engine's new features but didn't have much trouble later on. Just like before, this Amiga port is readily available on any working console. So if you want to be that stormtrooper that never misses, it is best to check out the Star Wars retro classic. 

      TJD T101

      Last but not least console time! Now we've had some nice retro console releases in the INAO and some modern releases in the ASUS ROG Ally. Well, it looks like a certain meteor won't be denied as they release their own quirky console. The TJD T101.

      Given its rather strange shape, a lot of people on Discord thought it was a prank. Meteor Rich quickly debunked this by dropping their entire showcase. The very chunky TJDT 101 features a huge 10.1 inch, 1920 by 1200, full HD display with a 60-hertz refresh rate. So by today's standards, we're looking at an iPad with buttons. That's wild. 

      Well, it does look kind of weird. We can't deny its specs on paper, its sports an AMD Phoenix Ryzen 7 7480U, which is pretty impressive for a handheld. Still, we need more info to drop before we consider it a worthy opponent to the consoles in the current market. But that design, though, really, that's wild.

      Check the Weekly Gaming News here:

      Come play and talk with us on Discord and subscribe to our YouTube for more Retro Gaming News!