Indie Retro Homebrew Showcase Interview: Coloco DX
Buckle up for today’s feature from the Indie Retro Homebrew Showcase at Super MAGFest 2025: Coloco DX, a high-octane rescue mission from the team at Tuxedo Game Devs, built for the Sega Genesis and Mega Drive!
In a galaxy overcrowded with bargain-bin pilots and cut-rate space schools, disaster is inevitable. With rockets crash-landing in treacherous terrain and would-be explorers stranded in hostile zones, someone’s got to clean up the mess—and that someone is you. As a lone operator in a retro-futuristic rescue rig, you'll descend into winding caverns, dodge hazards, and airlift clueless commuters to safety, all while battling tight spaces, dangerous enemies, and your dwindling fuel reserves.
Coloco DX is an enhanced version of the award-winning 2020 indie Coloco, reimagined for 16-bit hardware with expanded levels, sharper controls, and a nod to arcade classics like Choplifter and Subterranea. Equal parts action, strategy, and chaos, it’s a game that keeps you on your toes with every mission.
Want to know how this galactic rescue gig came to life? Learn more about the making of Coloco DX and the creative spark that launched it from ZX Spectrum roots to Genesis glory.
Tell us about how your game was born.
Segura: "Coloco DX was initially a 1:1 port from the ZX Spectrum version, Coloco. While bringing the game from an 8 Bit computer to a 16 Bit console, we realized how much of an opportunity we were missing to create a bigger game in every aspect. So we just decided to expand it."
What was the development like?
"We are homebrew developers, so we can only push it forward on our spare time. It has been irregular in terms of how much we could deliver every week, but we kept our passion intact. Some things had to be left out, much like in every development, but we believe the final result will be pleasant enough."
What's your favorite memory as a gamer?
"I really remember back in the day the first time I saw the arcade game Terra Cresta. The charming graphics, the catchy music. I thought to myself: 'What am I seeing?' :-O That was the beginning for me."
What games influenced Coloco DX the most?
"Thrust II for the ZX Spectrum was clearly one of the most influential games for this concept. Funnily enough, quite a lot of people mentioned how much the game reminds them of Subterranea... but I never heard about that game until that was pointed out! :)"
Any fun stories or wild moments during development?
"A decent amount of graphics and code has been done on the road, on planes, or in hotels."
Do you think preserving older gameplay mechanics in new games is important?
"Simple mechanics are always going to work. But it's important not to forget about more modern characteristics too, game language is of course improving over the years, and I don't think it's wise to forget this."
What makes this game unique?
"It's clearly done with patience, perseverance, and passion. Hopefully, gamers will appreciate the attention to detail and the challenge."
Anything else you'd like to add? Promote?
"Please follow us on our networks! You will find them at our website Tuxedo Game Devs, that will really encourage us."
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Coloco DX brings sharp arcade action and tongue-in-cheek sci-fi to the Sega Genesis and Mega Drive, blending fast-paced rescue missions with smart level design and retro flair. As an expanded take on Tuxedo Game Devs’ original award-winning indie, this new edition pushes the concept even further, celebrating everything fans love about multi-directional shooters and 16-bit homebrew creativity.
To stay in the loop on Coloco DX and other projects from Tuxedo Game Devs, follow them on X and visit their official site for updates, demos, and future releases.
Watch the trailer: