Sprite Layering on the NES Geposted von James Deighan · Januar 30, 2018 An explanation of the sprite layering technique for the NES. Weiterlesen Tags: how to layer sprites how to use sprite layering laying sprites on top of each other limitations of the NES little medusa little medusa NES little medusa NES game nes art nes art how to nes background art nes backgrounds nes bg nes bgs nes graphic limitations nes graphic restrictions NES graphic techniques nes graphics NES graphics tricks nes guide for artists NES layering sprites nes palette restrictions NES sprite layering NES tile counts new games on the snes new indie retro games new NES game little medusa new retro games nintendo graphics old console palette restrictions palette restrictions sprite layering video game design
Thinking with Banks Geposted von James Deighan · Januar 29, 2018 An explanation of using banks for NES graphics. Weiterlesen Tags: designing enemies designing NES levels game dev indie limitations of the NES little medusa little medusa NES little medusa NES game making nes art mega cat studios mega cat studios blog nes art nes art how to nes background art nes background graphics nes backgrounds NES bank swapping NES banks nes bg nes bgs nes graphic limitations nes graphic restrictions nes graphics NES graphics pages NES graphics tricks nes guide for artists NES tile counts restrictions of retro video game systems retro game scan line raster video game design
Enemy Design 201 - Lethal Wedding Geposted von Zack Manko · Januar 12, 2018 The second in a series about designing enemy concepts and behavior, using examples from Lethal Wedding. Weiterlesen Tags: bride games bride video games creative enemy design designing enemies designing video game enemies enemy design game development genesis games lethal wedding marriage games marriage video game mother in law games mother in law video games new genesis games new indie retro games new retro games new sega games new sega mega drive games retro game retro games retro homebrew sega games sega genesis sega genesis development sega genesis shooters sega mega drive games video game design video game enemies wedding games
Enemy Design 101 - Apeel's Court Geposted von Zack Manko · Dezember 09, 2017 Part 1 in a series of essays about enemy design. Weiterlesen Tags: apeels court beat em up beat em ups creative enemy design designing beat em up enemies designing enemies enemy design game design genesis games new genesis games new retro games new sega games new sega mega drive games sega beat em up enemies sega beat em ups sega genesis sega genesis development video game design