Retro Development
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All of this information is getting pulled from the following series of videos. If you are planning on doing anything along these lines, it is a great idea to not only read this document but also watch the videos that...
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Tips for working with metatiles to maximize space in retro video games for optimal level design.
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Dithering is the process of juxtaposing pixels of two colors to create the illusion that a third color is present. It is basically digital stippling because it is the creation of a pattern simulating varying degrees of solidity or shading...
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Hello again, ya’ll! It’s me. Your ol’ pal Brendan back to talk about some GRAPHICS. When I first walked into this subject, I thought it was much simpler than it turned out to be. I was once like you. Stupid....
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A guide to organizing banks of sprite and backgrounds tiles to optimize memory for the NES.

