Direkt zum Inhalt
- A Case for Local Multiplayer
- A History of Run-and-Gun Shooters
- An Overview of Food in Games
- Better Branding with Games
- Bite the Bullet Bosses Part 1
- Bite the Bullet Bosses Part 2
- Bits That Go Bump In The Night - The Ghosts That Have Haunted Our Games
- Blast Beats and Critter Cannons - The Music of Bite the Bullet
- Building A Discord, Part 1 - The Foundation
- Building a Discord, Part 2 - Action Plans
- Building A Discord, Part 3 - Improving Presentation
- Building A Discord, Part 4 - Bots
- Building A Discord, Part 5 - Retaining Members
- Bullet Appétit - Volume One
- Bullet Appétit - Volume Two
- Bullet Appétit - Volume Three
- Bullet Appétit - Volume Four
- Bullet Appétit - Volume Five
- Cooking in Video Games
- Diners, Drive-ins, and Dungeons - Our Favorite Video Game Foods
- Eat All You Can This Thanksgiving
- Edible Protagonists - Food People in Games
- Food and Video Game Marketing
- Getting Around in Style - Bite the Bullet Teleporters
- Guidelines for Video Game Trailers
- Having a Cow - The History of Bovines in Binary
- Interview with Denis and Oleg of Retrosouls
- Let's Talk: A Couch Co-op Work Space
- Loop It Live: The Best Way to Show Off Your Game Online?
- Onesto Foods Article
- Piepacker: Nostalgia Freshly Served
- Pillar One: Food Used as a Buff or as a Source of Healing
- Pillar Two: Food as a Simulation
- Pillar Three: Food as a Transformative Mechanic
- Raw Ghoul à la Mode - Enemy Delicacies in Bite the Bullet
- Retro Games You NEED To Buy Before Steam Summer Sale 2021 Ends
- Running in the Mainframe
- Setting the Region of Your Switch
- Some of the Best Soundtracks From the Past
- Steam Achievements
- Strange Eats - Weird Food in Games
- The Best Video Game Moms
- The Coffee Crisis Lessons: 3 Game Design Choices That Drive Organic Marketing
- The Dick Salsa Diaries #1: Living the Roguelike Life
- The Happy Vegan Article
- The Hardest Retro Games We've Grown To Love
- The History of Food in Video Games: A Delicious Journey
- The Jenny Lee Swirl Bread Article
- The Normies Origin Story & Inspiration with Suraj Choudhary
- The Nutrition of Esports
- The True Slime King: An interview with Josh Penn-Pierson
- Top 5 Best Pixel Games
- Twitch, Food & Gaming: Interview with Chef Sandy
- Twitch, Food & Gaming: Interview with Corky Cooks
- Twitch, Food & Gaming: Interview with Penguinius
- Twitch, Food & Gaming: Interview with SushiDay
- Twitch, Food & Gaming: Interview with The Practical Escapist
- Twitch, Food & Gaming: Interview with VikingPrincess
- Videogame advertisements from the 1980’s to 2010.
- What Does Zombie Meat Taste Like? Dining on Bite the Bullet Bosses
- Why I Love Using Steam Wishlists
- Xeno Crisis: An Interview with Mike Tucker from Bit Map Bureau
- You Are What You Eat: Bite the Bullet's Diet-Based Skill Trees
- A Guide to Cinemachine
- Bite the Bullet - Dev Log 1
- Bite the Bullet Camera
- Bite the Bullet Interactives
- Bite the Bullet Twitch Assets
- Case Study: Device Compatibility & Google Play Settings
- Coffee Crisis Chroma Integration: A Behind-the-Scenes Look
- Creating Virtual Reality Games: The Fundamentals
- Dook's VR Design Tips - Lessons learned ~200 hours into the matrix
- Elly Lu UI Animation Guidelines
- Emission Map Guide for Artists
- Enjoying the Drive - Learning to Let Unity be Your Guide
- For the Cow King! An Overview of Another Reigny Day
- Fried Chicken Arrows: The Weapons of Another Reigny Day
- Guide for Twitch Images Size
- Improving the mixer interactivity authentication experience on PC
- Juicier Teleporters & Filmic Color Space
- Making An Authentic Metal Soundtrack: Coffee Crisis Case Study
- Mega Cat Developer Juice Guide v1.0 (08/23/17)
- Mega Cat Project Code Design Guidelines
- OBS Settings for Recording Game Footage
- Phantom Gear: Facing the Force
- Phantom Gear: Playgrounds of Peril
- Proc Gen My Friend Proc Gen My Friend
- Product Page Creative Requirements
- Setting up a Charity Live Stream using Tiltify on Twitch, Facebook or Youtube
- Steam Controller Configuration
- Simultaneous Inputs & Button Timing Buffering for Mobile
- Sound Design for Video Games: A Primer
- Tasty Ball UI Animation Guidelines
- The Enemies of Another Reigny Day
- Tipping the Scales: Balancing Enemies and Loot in Another Reigny Day
- Tutorial Design in VR
- Twitch: How to stream Nintendo Switch
- Unity Bloom Post Processing & Emission Maps
- Unity Chroma SDK: Using Particle Systems to Make Beautiful Chroma Animations
- Unity - Undefined Script Order of Execution Bugs
- Using Blueprints Effectively For Iteration
- What is a Game Developer?
- Adding Detail and Color with Palettes in NES Art
- Blending Tiles for Animated NES Bosses
- Chewing It Over - Puzzle Design in The Meating
- Creating Music and Sound for SNES Games: A Primer for Using the SNES GSS
- Creating Music and Sound for the NES: A Primer for Using Famitracker
- Creating Music and Sound for the Sega Genesis/Mega-Drive: A Primer for Using the VGM Music Maker
- Creating NES Backgrounds and Graphics
- Creating NES Graphics
- Dithering Tips!
- Enemy Design 101 - Apeel's Court
- Enemy Design 201 - Lethal Wedding
- Finely Chopped Meat - The Mathematics of Retro Programming
- From Thousands to Hundreds: Exploring Memory Limitations in Retro Consoles
- Game Development Lessons from Retro Platforms
- Games & Passwords
- Genre Bending with Roguelike Elements
- Handsome Meat: Creating an Attract Mode for NES Games
- Indexed Colors for Retro Backgrounds
- Jump Off the Couch: Halloween Horror in Retro Gaming
- Level Design 101 - Little Medusa
- Mad Carnivores: Cramming Advanced Enemy Behavior in The Meating
- Map Formats and Importing Levels for Genesis
- Mashing Up and Diving Down: Techniques for Innovation in Lethal Wedding
- NES Background Art II: Teaching as a Pixel Sensei
- Optimizing 16Bit Pixel Art for Classic Consoles
- Organizing NES Graphics Banks
- Peripherals and Accessories in Retro Gaming
- Photo Editing for Retro Cartridge Photos
- Pushing the Sega Genesis to Its Limits
- Retro Games and Streaming
- Retro Insectivores: Finding and Eliminating Bugs in NES Development
- Sega Genesis/Mega Drive VDP Graphics Guide v1.2a (03/14/17)
- Setting up a Linux Virtual Machine for NES Development
- Smooth Jumping for Platformers
- SNES Development - Starting from Scratch
- SNES Sprite Engine Design Guidelines
- Sprite Layering on the NES
- Sticky Controls and Tight Turns: Retro Games that Control Perfectly
- Super Nintendo Graphics - Read in the voice of Brendan
- Super Nintendo Graphics Guide
- The Making of MULTIDEFENDER: Exploring the Demoscene
- The Merits of the Pixel
- Thinking with Banks
- Using Metatiles to Maximize for Retro Consoles
- VGZ to WMA & VGZ to MP3
- We Got Dungeons - A Tactical RPG for the Sega Genesis! Dev Log 1
- We Got Dungeons - Dev Log 2
- We Got Dungeons - Dev Log 3
- We Got Dungeons - Dev Log 4
- We Got Dungeons - Dev Log 5
- Wings and Thighs: Piecing Together Enemy Behavior in The Meating
- World of Mappers, Part 1
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