Game Development
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When a bug consistently reproduces for one person but never does for another, or it appears in a build but not in editor or vice-versa, it may be from an undefined script order of execution bug. These bugs occur regularly...
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In addition to turning reams of design documentation and gorgeous art assets into an actual playable game, one of the goals of a video game developer should be to ensure that their code is efficient and maintainable. With these end goals in mind, it is important to start the coding process with certain principles in mind.
This guide presents the strategies and ideas that underpin our approach to coding. While each game is unique, these tactics can be applied to many different situations to ensure that your project is manageable and won't become a nightmare if you need to refactor or debug your code (which is always).
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Table of Contents Introduction 3 Overview of Chroma Integration in Coffee Crisis 4 Installing Razer Synapse for development 11 Installing UnityChroma(Native) SDKs 12 Creating animations 13 Testing on real/emulated hardware 18 Behind the scenes look 19 Introduction We, Mega Cat...

