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      Retro Development — limitations of the NES

      Finely Chopped Meat - The Mathematics of Retro Programming

      Finely Chopped Meat - The Mathematics of Retro Programming
      Working within the mathematical constraints of retro consoles like the NES can be difficult, but it will also make you a more creative programmer. All you need is the right techniques, like a butcher and his blade. Let’s examine how we can create movement mechanics within retro limitations.

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      Game Development Lessons from Retro Platforms

      Game Development Lessons from Retro Platforms
      Advice and lessons learned from retro video game development.

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      Organizing NES Graphics Banks

      Organizing NES Graphics Banks
      A guide to organizing banks of sprite and backgrounds tiles to optimize memory for the NES.

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      Sprite Layering on the NES

      Sprite Layering on the NES
      An explanation of the sprite layering technique for the NES.

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      Thinking with Banks

      Thinking with Banks
      An explanation of using banks for NES graphics.

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