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      Retro Development — rogue like

      We Got Dungeons - A Tactical RPG for the Sega Genesis! Dev Log 1

      We Got Dungeons - A Tactical RPG for the Sega Genesis! Dev Log 1

      We got a danger. We got to battle. We got tactics. We got a choice. We got a story. We Got Dungeons.

      Imagine that Neil Gaiman wrote a novel about Buffy the Vampire Slayer investigating some weirdness in Earthbound. Now imagine that this novel was actually a tactical RPG with some rogue-like elements and a unique progression and customization system. Now imagine that this RPG came out for the Sega Genesis in the 90s.

      Still with me? Good…

      Features

      We Got Dungeons is a tactical RPG with:

      • Procedurally generated dungeons - every dungeon and every room have different layouts for enemies, traps, hazards, and treasure. No playthrough is the same!
      • Multiple storylines. Pick your lead character and experience 9 different tales about coming to terms with yourself and your world.
      • 90s theme - take on the other side with retro video games, Pogs, and VHS tapes in the mall, in the park, and beyond
      • Tactical combat - choose your party and engage with evil troll dolls and possessed grunge kids. Use strategic positioning and mastery of skills to pull through challenging encounters and battles.
      • Unique customization - The Skill Board system gives you complete control over your characters. Equip any ability, any perk, any stat increase you want -- if you got the room for it, you can use it.

      Story

      In a 90s suburbia, not everything is as fly as it seems. Beneath the veneer of normalcy lies cynicism, doubt, and dissatisfaction with life. People want something, they just don't know what that is. But forces from the beyond think they have the answer, and things get weird when they begin to enter our world through the mundane. Weird like your neighbor’s basement going down ten floors. Weird like movie rental stores that are bigger on the inside than on the outside. Weird like your favorite VHS tape trying to choke you to death.

      These forces are launching unannounced, unplanned, uninvited visits to our reality. It’s an unbidden invasion of suburbia, an unsought for contact from beyond the screen that separates us from them… and it all starts in your town…

      Characters

      So who is gonna step up to stop this invasion? Who can we depend on to turn the tide of this sinister threat? The military? Superheroes? 90s cartoon characters?

      Actually, the world’s last hope is your mother.

      Eschewing the traditional RPG/tactical RPG heroes of knights, wizards, and rogues, We Got Dungeons features ordinary people in a situation that is definitely buggin’. Luckily, the weirdness that is creeping in from the other side is amping up some of their everyday abilities. Let’s meet a couple of our unsung heroes:

      The Troublemaker

      She’s a high-school delinquent that cuts class, smokes, and runs afoul of the local neighborhood watch. Whether it’s flaunting the town’s “No Skateboarding” laws or tagging the convenience store with graffiti, you know the troublemaker is to blame.

      Her skateboard and spraypaint come in handy as useful weapons, and she has a variety of skills (like bullying and shoplifting) that make her a versatile character.

      Your Mother

      Dear old mom. Everyone has one. Always there for you, she’ll love you forever, no matter what you do. But don’t let all those bedtime stories, embarrassing baby pictures, and boo-boo kisses fool you; when push comes to shove, mom is who you want on your side to fend off the forces from beyond.

      Mom can make you feel better, easing all your troubles and woes with a hug. Or she can totally mess up your social life by grounding you. Either way, the weirdness invading our reality is sure to find out that there is no such thing as “just” a mother.

      We Got More...

      Want more dungeons? Keep reading our series of dev logs here. More classes, tons of weapons, armies of 90s enemies -- we are pushing the Sega Genesis to its limits for this one. Next time we’ll introduce some abilities that put the "Tactic" in "Tactical RPG", and a dungeon boss you may recognize from a famous basement…