Retro Development
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Advice and lessons learned from retro video game development.
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There are a ton of to be taken into account when picking level formats for a game. For example, designers need to consider what information is needed, how it is accessed, and how much space budget there is for it.
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Last time we announced our new upcoming game for the Sega Genesis, We Got Dungeons. This time we'll delve into the technical details of the game, so strap in for some tech talk! First off let's talk about the levels....

