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      Retro Development — designing enemies

      Organizing NES Graphics Banks

      Organizing NES Graphics Banks
      A guide to organizing banks of sprite and backgrounds tiles to optimize memory for the NES.

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      Thinking with Banks

      Thinking with Banks
      An explanation of using banks for NES graphics.

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      Enemy Design 201 - Lethal Wedding

      Enemy Design 201 - Lethal Wedding
      The second in a series about designing enemy concepts and behavior, using examples from Lethal Wedding.

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