Retro Development
Chewing It Over - Puzzle Design in The Meating
An interview with Lead Designer Andrew Marsh about the puzzle design of The Meating
game design Aug 27, 2019Retro Insectivores: Finding and Eliminating Bugs in NES Development
If you have ever engaged in programming, then you know about bugs. If bugs didn't bother us, the development process...
debugging nes code Aug 22, 2019Mad Carnivores: Cramming Advanced Enemy Behavior in The Meating
Developing retro games is always a dance of balancing features, processing speed, and cartridge space. Sloppy code or unrefined design can lead...
ghost minotaur game Aug 06, 2019Wings and Thighs: Piecing Together Enemy Behavior in The Meating
Coding enemies is a lot like cooking. Answering the question of "How should this enemy behave?" is similar to answering...
designing enemies Jul 10, 2019From Thousands to Hundreds: Exploring Memory Limitations in Retro Consoles
The memory capacity of a game cartridge has more to do with the amount of graphics it can handle or...
ghost minotaur Apr 24, 2019






