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      Retro Development — optimizing snes art

      Optimizing 16Bit Pixel Art for Classic Consoles

      Optimizing 16Bit Pixel Art for Classic Consoles
      In order to create console-accurate pixel art, there are many restrictions that an artist has to follow in order to make their work functional. We've talked about 8bit systems in the past but today we'd like to enter the 16bit era, and teach you how to create gorgeous art on these beloved consoles.

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