Retro Development
-
There are a ton of to be taken into account when picking level formats for a game. For example, designers need to consider what information is needed, how it is accessed, and how much space budget there is for it.
-
All of this information is getting pulled from the following series of videos. If you are planning on doing anything along these lines, it is a great idea to not only read this document but also watch the videos that...
-
The second in a series about designing enemy concepts and behavior, using examples from Lethal Wedding.
-
Happy Holidays and welcome back to the dev log for our upcoming game We Got Dungeons! Today we'll talk a little about the AI of the NPCs. We talked about many different ways of approaching the AI in our game....
-
A time-saving trick for making Sega Genesis background graphics.

