Retro Development
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SNES sprite limitations are much more forgiving than NES limits but there are still design considerations when it comes to producing high-quality games. This guide will explain the technical aspects of creating sprites for the Super Nintendo and highlight some important terms for developers and artists.
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Hello again, ya’ll! It’s me. Your ol’ pal Brendan back to talk about some GRAPHICS. When I first walked into this subject, I thought it was much simpler than it turned out to be. I was once like you. Stupid....
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Super Nintendo Super PPU Graphics Guide v0.1 (10/09/17) Mega Cat Studios OVERVIEW OF PPU CONCEPTS Super PPU Super "Picture Processing Unit" Video controller chip that handles the SNES' tile graphics, scroll planes, and sprites. Similar in function to PPU in...

