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      Retro Development — voracious ghost

      Mad Carnivores: Cramming Advanced Enemy Behavior in The Meating

      Mad Carnivores: Cramming Advanced Enemy Behavior in The Meating
      Developing retro games is always a dance of balancing features, processing speed, and cartridge space. Sloppy code or unrefined design can lead to a sloppy, slow game. However, clever design and masterful code can create a beautifully choreographed game. Programming the behavior of Voracious Ghosts in the Meating is an example of one such dance of development and design.

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