Retro Development
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A guide to blending tiles to create animations for large NES bosses.
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Introduces NES palette restrictions and pixel art techniques by creating a background for an NES game.
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A look at structures and game objects for our tactical RPG on the Sega Genesis and Mega Drive. -
Super Nintendo Super PPU Graphics Guide v0.1 (10/09/17) Mega Cat Studios OVERVIEW OF PPU CONCEPTS Super PPU Super "Picture Processing Unit" Video controller chip that handles the SNES' tile graphics, scroll planes, and sprites. Similar in function to PPU in...
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Last time we announced our new upcoming game for the Sega Genesis, We Got Dungeons. This time we'll delve into the technical details of the game, so strap in for some tech talk! First off let's talk about the levels....


