Handsome Meat: Creating an Attract Mode for NES Games
An attract mode is perhaps one of the most familiar gaming features for any retro player. Invented in the era...
creating an attract mode for NES games Sep 19, 2019An attract mode is perhaps one of the most familiar gaming features for any retro player. Invented in the era...
creating an attract mode for NES games Sep 19, 2019An interview with Lead Designer Andrew Marsh about the puzzle design of The Meating
game design Aug 27, 2019If you have ever engaged in programming, then you know about bugs. If bugs didn't bother us, the development process...
debugging nes code Aug 22, 2019Developing retro games is always a dance of balancing features, processing speed, and cartridge space. Sloppy code or unrefined design can lead...
ghost minotaur game Aug 06, 2019Coding enemies is a lot like cooking. Answering the question of "How should this enemy behave?" is similar to answering...
designing enemies Jul 10, 2019Working within the mathematical constraints of retro consoles like the NES can be difficult, but it will also make you...
developing for the NES Jun 11, 2019