Retro Development
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SNES sprite limitations are much more forgiving than NES limits but there are still design considerations when it comes to producing high-quality games. This guide will explain the technical aspects of creating sprites for the Super Nintendo and highlight some important terms for developers and artists.
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Despite its age, pixel graphics show no signs of dying. In an age of planned obsolescence and a never ending-arms race in graphical rendering, pixel art has aged impeccably—with no signs of irrelevancy on the horizon. Pixel art began simply...
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Advice and lessons learned from retro video game development.
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An in depth guide for using a virtual machine to help speed up iterative testing for NES game development.
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There are a ton of to be taken into account when picking level formats for a game. For example, designers need to consider what information is needed, how it is accessed, and how much space budget there is for it.

