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      Game Development — anotherreignyday

      Tipping the Scales: Balancing Enemies and Loot in Another Reigny Day

      Tipping the Scales: Balancing Enemies and Loot in Another Reigny Day
      A lot of work was put into making sure Another Reigny Day has just the right curve to its difficulty. There’s a delicate balance to making sure the game is putting the right amount of hurt on the player at the right time. To do this, we carefully iterate and tweak the difficulty by manipulating certain variables.

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      Creating Virtual Reality Games: The Fundamentals

      Creating Virtual Reality Games: The Fundamentals
      With VR becoming more and more prevalent within the consumer space, a new frontier for game development has opened up with its own challenges and opportunities. It’s not as simple as adding head tracking to a first-person shooter, however. The fundamentals are much less simple.

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