Retro Development
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Advice and lessons learned from retro video game development.
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All of this information is getting pulled from the following series of videos. If you are planning on doing anything along these lines, it is a great idea to not only read this document but also watch the videos that...
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An explanation of the sprite layering technique for the NES.
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The second in a series about designing enemy concepts and behavior, using examples from Lethal Wedding.
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Part 1 in a series of essays about enemy design.

