Optimizing 16Bit Pixel Art for Classic Consoles
In order to create console-accurate pixel art, there are many restrictions that an artist has to follow in order to...
16 bit pixel art May 30, 2019In order to create console-accurate pixel art, there are many restrictions that an artist has to follow in order to...
16 bit pixel art May 30, 2019Despite its age, pixel graphics show no signs of dying. In an age of planned obsolescence and a never ending-arms...
nintendo graphics Jul 05, 2018All of this information is getting pulled from the following series of videos. If you are planning on doing anything...
full screen animations Mar 29, 2018A guide to organizing banks of sprite and backgrounds tiles to optimize memory for the NES.
background Feb 24, 2018Making NES backgrounds for Almost Hero 2, a new retro game from Mega Cat Studios. Discusses NES art restrictions, NES...
Almost Hero Nov 29, 2017A guide to blending tiles to create animations for large NES bosses.
big nes bosses Nov 20, 2017