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      Retro Development — video games

      Setting up a Linux Virtual Machine for NES Development

      Setting up a Linux Virtual Machine for NES Development
      An in depth guide for using a virtual machine to help speed up iterative testing for NES game development.

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      Map Formats and Importing Levels for Genesis

      Map Formats and Importing Levels for Genesis
      There are a ton of to be taken into account when picking level formats for a game. For example, designers need to consider what information is needed, how it is accessed, and how much space budget there is for it.

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      Using Metatiles to Maximize for Retro Consoles

      Using Metatiles to Maximize for Retro Consoles
      Tips for working with metatiles to maximize space in retro video games for optimal level design.

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