Retro Development
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With Lethal Wedding, we wanted to do more than simply merge the best of classic games with new game design. Our goal was to do something truly innovative, to break new ground with integrated game systems and revitalize stale genres.
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Since moving around platforms is such an integral part of the platformer experience, it is crucial that this feels good to the player. Getting controls to feel just right though is a balancing act between in-game physics, collision, and game design. It is feat for the truly meaty at heart.
If this isn't you, fear not! Read on to find out more about these elements, and how we worked through them to make the jumping of Kon, a ghost minotaur, feel great in our upcoming NES platformer, The Meating!
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Greetings everyone, Mitch here again, an audio engineer at Mega Cat Studios. I'm going to give you a crash course for creating music for the Sega Genesis/Mega-Drive. Note that this guide is primarily for composers who are trying to get their music working on real Sega hardware.
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There are many elements that make 16-bit video games so memorable. This console generation featured gorgeous new graphics styles that are still replicated today, so much so that 16-bit pixel art is synonymous with video games. The stories from...
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Learn the basics of creating music and SFX for NES games with Famitracker.

