Sprite Layering on the NES Posted by James Deighan · январь 30, 2018 An explanation of the sprite layering technique for the NES. Read more Tags: how to layer sprites how to use sprite layering laying sprites on top of each other limitations of the NES little medusa little medusa NES little medusa NES game nes art nes art how to nes background art nes backgrounds nes bg nes bgs nes graphic limitations nes graphic restrictions NES graphic techniques nes graphics NES graphics tricks nes guide for artists NES layering sprites nes palette restrictions NES sprite layering NES tile counts new games on the snes new indie retro games new NES game little medusa new retro games nintendo graphics old console palette restrictions palette restrictions sprite layering video game design
Thinking with Banks Posted by James Deighan · январь 29, 2018 An explanation of using banks for NES graphics. Read more Tags: designing enemies designing NES levels game dev indie limitations of the NES little medusa little medusa NES little medusa NES game making nes art mega cat studios mega cat studios blog nes art nes art how to nes background art nes background graphics nes backgrounds NES bank swapping NES banks nes bg nes bgs nes graphic limitations nes graphic restrictions nes graphics NES graphics pages NES graphics tricks nes guide for artists NES tile counts restrictions of retro video game systems retro game scan line raster video game design
Enemy Design 201 - Lethal Wedding Posted by Zack Manko · январь 12, 2018 The second in a series about designing enemy concepts and behavior, using examples from Lethal Wedding. Read more Tags: bride games bride video games creative enemy design designing enemies designing video game enemies enemy design game development genesis games lethal wedding marriage games marriage video game mother in law games mother in law video games new genesis games new indie retro games new retro games new sega games new sega mega drive games retro game retro games retro homebrew sega games sega genesis sega genesis development sega genesis shooters sega mega drive games video game design video game enemies wedding games
SNES Development - Starting from Scratch Posted by James Deighan · январь 03, 2018 Highlights the pitfalls of SNES development tools Read more Tags: homebrew snes games libsfx making new games on the snes new games on the snes retro games retro homebrew snes snes development snes development tools snes guide snes VRAM super nintendo development
Level Design 101 - Little Medusa Posted by Zack Manko · декабрь 29, 2017 A primer on Level Design using the NES game Little Medusa as an example Read more Tags: designing NES levels designing video game levels how to design levels how to design video game levels level design little medusa little medusa level design little medusa NES little medusa NES game mega cat studios nes level design new NES game little medusa retro game video game level design video game level design checklist