Retro Development
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Happy Holidays and welcome back to the dev log for our upcoming game We Got Dungeons! Today we'll talk a little about the AI of the NPCs. We talked about many different ways of approaching the AI in our game....
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Hello everyone and welcome back to the We Got Dungeons dev log!
Today we will be talking about path-finding!
First of all lets talk about why we need path-finding. Lets see what happens if we just completely throw path-finding out of the window and try to move the character somewhere on screen.
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Part 1 in a series of essays about enemy design.
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A time-saving trick for making Sega Genesis background graphics.
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Making NES backgrounds for Almost Hero 2, a new retro game from Mega Cat Studios. Discusses NES art restrictions, NES palettes, and tricks for making NES art

